200,696 Commits over 4,171 Days - 2.00cph!

10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
10 Years Ago
WIP FX
10 Years Ago
updates
10 Years Ago
EffectRecycle optimizations
10 Years Ago
added second lava court half to unity, changed size to match collision
10 Years Ago
added second court half to lava court, working on rocks
10 Years Ago
WIP SmartObject InteractionPosition stuff Added Sit By Fire Interaction Human asset updates
10 Years Ago
Updated ironsights to use new system (so some of them might be wrong)
10 Years Ago
Updated standard and speedtree shaders with latest changes Renamed Rust-Deferred to Internal-Deferred (default) Removed Mono.Cecil.dll (seems to be included now) Updated Mono.Cecil.Mdb.dll to latest Tweaked quality settings: Simple to 1/2 res textures, Fast to 1/4 and Fastest to 1/8 Updated current version
10 Years Ago
Fixed bad desitation in ExecuteBreedingGroup Removing debug Player cannot issues commands to units that are currently in a BehaviourGroup
10 Years Ago
Moved water depth and post opaque to CameraEvent.BeforeReflections (deferred) Tweaked underwater terrain spec/refl occlusion Added projectsettings analytics stuff that 5.2 keeps generating
10 Years Ago
Even more blocked convars to prevent servers fucking with players
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10 Years Ago
Windows Build 634
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10 Years Ago
OSX Build 912
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10 Years Ago
Linux Build 774
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10 Years Ago
LinuxDS Build 747
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10 Years Ago
Windows Build 635
10 Years Ago
updated overlay_bleeding maps.
10 Years Ago
Added ghetto-ass support for normal mapped screen overlays
10 Years Ago
Fixed server compile error
10 Years Ago
updated overlay_bleeding_height map to Petur's superior version.
10 Years Ago
Viewmodel fixups, unification
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10 Years Ago
LinuxDS Build 749
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10 Years Ago
Windows Build 636
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10 Years Ago
Windows Build 637
10 Years Ago
Water treatment plant, early work
10 Years Ago
merge from main
10 Years Ago
postmerge fixes
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10 Years Ago
Windows Build 638
10 Years Ago
More interaction positioning stuff, massive gizmos
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10 Years Ago
Windows Build 639
10 Years Ago
Reload sounds from other players are audible. Tweak crossbow reload sounds to match updated animation.
10 Years Ago
removed footstep fx from concrete/dirt/forest/grass/metal/tundra/wood but left the prefab so triggers still sound. added stone mesh particles to replace sprite sheet. removed alternate impact blunt fx's
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10 Years Ago
Windows Build 640
10 Years Ago
Fixed Mono.Cecil shenanigans
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10 Years Ago
Windows Build 641
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10 Years Ago
Windows Build 642
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10 Years Ago
Windows Build 643
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10 Years Ago
Windows Build 644
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10 Years Ago
Windows Build 645
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10 Years Ago
Windows Build 646
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10 Years Ago
Windows Build 647
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10 Years Ago
Windows Build 648
10 Years Ago
SF 1.18
10 Years Ago
5.2RC2
10 Years Ago
Pretty much finished the Stats and Effects refactor. Some data might be viped from assets and some editor stuff might need revisiting (commented with todos).
10 Years Ago
Consumable now use EffectSettings rather than its own ConsumableEffect API.
10 Years Ago
added unique rock to lava court