200,697 Commits over 4,171 Days - 2.00cph!

10 Years Ago
added early lava court plane, rocks and lava
10 Years Ago
Making ironsight definition less stupid
10 Years Ago
Fixed a warning
10 Years Ago
Prewarm filter test
10 Years Ago
Fixed unclamped mip in pvt pre pass
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
Linux Build
10 Years Ago
Trainyard level, first rough pass, with scene to prefab Some collision updates
10 Years Ago
WIP on stone blunt FX
10 Years Ago
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10 Years Ago
FOR FUCK SAKE force update material texture
10 Years Ago
reloading counts as a weapon cycle
10 Years Ago
FOR FUCK SAKE texture and mat to make the hazard area more visible
10 Years Ago
Added memory usage / gc counter to perf 1 / 2
10 Years Ago
System info tweak
10 Years Ago
Trainyard prefab update
10 Years Ago
Added scope slot Changed how ironsights work Fixed weapon attachments breaking weapons if not changing stats Fixed weapon attachments breaking shoot sound when not silencer
10 Years Ago
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10 Years Ago
10 Years Ago
Added TribeStartArea component Tribe spawning now handled by TribeStartArea if one is available TribeStartArea places a campfire and spawns 6 adults, 3 of each gender
10 Years Ago
FOR FUCK SAKE interior wall + collision
10 Years Ago
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10 Years Ago
FX WIP
bot
10 Years Ago
Windows Build
10 Years Ago
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
10 Years Ago
Manifest.
10 Years Ago
These oaks shouldn't have two-sided bark materials.
10 Years Ago
Can wear hats with bandana Weather settings in RustEditor/Environment AK entity scope attachment bone
10 Years Ago
Added the shadowless point light back to the furnace.
10 Years Ago
Trainyard lootcrates and barrels, statics New pipeline piece of greybox
10 Years Ago
Crystal mat tweaks, because fog. Scene stuff wip.
10 Years Ago
Added support for terrain offset to monument and mountain prefab scenes
10 Years Ago
Scenetoprefab tag fix
10 Years Ago
Scene stuff. Missing strobelight mats.
10 Years Ago
Trainyard terrain fixes, missing collision, water tower col adjustments
10 Years Ago
SmartObject cleanup
10 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing
10 Years Ago
updates
10 Years Ago
drows
10 Years Ago
FPS Added targets to showdown mode
10 Years Ago
Train crane collision - missing pipe collision detail
10 Years Ago
Adjusted network culling grid calculation, adjusted the way level loads on servers.
10 Years Ago
Reticle position, shader, sprite Mask Clear shader
10 Years Ago
Powerplant lootcrates placement, statics Prevent building volumes
10 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
10 Years Ago
- RoomB and Fill1
10 Years Ago
Performance.memoryAllocations is stored as megabytes
10 Years Ago
Fix for hit reach issue in MP