200,695 Commits over 4,171 Days - 2.00cph!
Added ItemManager to Globals object
TribeStatArea spawns and adds stick to the campfire
Data tweaks (Forget if Interrupt on various Interactions)
Can equip mods by dropping onto weapon icon
Break out of foreach after removing an item, else we get invalid operation.
Merging holosight branch into main
Added lava court to front end, ditched 3D scene behind ui
New fireball effect
Fixed ball size issue after special
Canyon progress
Added two big sewer rooms
About to test some build processing. This could go wrong.
added lava vents to lava court and checked in dylan's effects.
better mesh particle materials
added lights to vent light groups and created proper prefabs
moved lights to correct folders
- Started level creation tools
- Test scene for tools
- Rotor collision prefab update
- Area variant spawning tool now maintains Fill prefab links so they can be easily editted and applied back
- Area variant spawning tool now sets the Fill prefabs as the first child to make them easier to find
More Canyon work, big sewer rooms collision work
Adding bootil_static to build
added lava fires and vents to court side 2 on lava court
added lava vents to lava max
Added player kicking, untested.
FOR FUCK SAKE factory asset/prefab (remade the wall modular asset, which probably create some prefab weirdness in other prefab for now)
FOR FUCK SAKE cleaning asset
* Fixed lightprobe and jpeg being able to override any file in Steam directory
* tonumber() no longer returns "NaN" and "inf" ( it returns nil instead ) - Thanks Willox
* GitSync