200,696 Commits over 4,171 Days - 2.00cph!

10 Years Ago
added unique rock to lava court
10 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps
10 Years Ago
ProjectVersion and ProjectSettings updates
10 Years Ago
Stat+Tickable now use TOD OnHour to tick modifiers that have a "duration" (timed lifespan).
10 Years Ago
PVT: fixed addressing when using certain non-square caches PVT: fixed bug in lod computation causing low res mips up close PVT: switched back to rendering diffuse and normal pages in single pass PVT: adjusting virtual texture size (and re-init) on quality level change PVT: fixed virtual texture size computation in low-res quality modes
10 Years Ago
Since "hours_passed" accumulator is a ulong, I moved it to the StatCollection, that we only store one per Agent. Means we only register a single listener per Agent to the OnHour TOD event too.
10 Years Ago
Fixed Consumable Effect Settings.
10 Years Ago
SpeedTree update script fixes
10 Years Ago
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10 Years Ago
Entity attachment positions
bot
10 Years Ago
Windows Build 649
10 Years Ago
More InteractionPosition stuffs
10 Years Ago
Hooked up some of the tweaks stuff.
10 Years Ago
Fixing stupid CanSubscribe checks
10 Years Ago
Projectile prediction tweak
10 Years Ago
Interaction tweaks GoToSmartObject tweaks
10 Years Ago
ST: reverted billboard vface compensating for inverted orientation ST: updated all materials
10 Years Ago
Explicit case for fake projectiles with a penetration power of 0
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Fixed NRE in projectile prediction if non-authoritative
10 Years Ago
merge from main
10 Years Ago
More positioning
10 Years Ago
Updated weapon gallery
10 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
10 Years Ago
Testing out racket trail effect
10 Years Ago
merge from main
10 Years Ago
cut in to lava court platforms to make it less uniform
10 Years Ago
Tools/Update/Speedtrees
10 Years Ago
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10 Years Ago
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10 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
10 Years Ago
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10 Years Ago
SpeedTree asset tools support multi-selections
10 Years Ago
creating stalagmites
10 Years Ago
Added new text component
10 Years Ago
Fixed EffectRecycle lifetime calculation
10 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
10 Years Ago
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10 Years Ago
merge from main
10 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
10 Years Ago
Added UnsubscribeOnCompletion flag to InteractionSettings, allowing SO subscription to persist after completion of the SmartBehaviour ActionChain DM will call SmartObject.Unsubscribe when applicable
10 Years Ago
merge from main
10 Years Ago
ScreenOverlayEx takes light intensity into account
10 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
10 Years Ago
Shifted about some Agent+DM code to Agent+SmartBehaviour that deals with auto-completing a "current" SmartBehaviour if it's action chain is completed and a new behaviour is being stacked on top of it.
10 Years Ago
removed component with missing script
10 Years Ago
Updated controller
10 Years Ago
FOR FUCK SAKE WIP prefab room
10 Years Ago
FOR FUCK SAKE asset cleaning