200,024 Commits over 4,140 Days - 2.01cph!
Added.
Better spatial hash.
Path simplification.
Lot block generation!
Stuff rough though.
added new net to lava court. added new 4 piece collision, (2 floor 2 walls)
added new net to lava court. added new 4 piece collision, (2 floor 2 walls), tweaked court surface colour to be more distinctive. added dylans new effects
Lion-El portrait anims
Updates to serve
Updated Mavis portrait anims
Added Lion-El portrait anims & updated serve
Reduced fire burning effect radius
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Added HUD offset
Fixed loop for ready face
Fixed sound pitch issue
Diagnostics when building game manifest
Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying
Tweaked dev tools, removed some old unused crap
- Rebuilt prefabs
- Missions are now mostly setup from the Misison scriptable objects, including scene to load, mission text, DunGen tileset for mission room
- Added a BaseMissionObject script. Apply it to any mission objects so the mission generation can find them
- Added a new room, GoalRoom_BeerTaps as placeholder with mission object in.
- Added a new DunGen tileset,FactoryGoal_BeerTaps_TileSet to contain the beer tap mission room.
- Changed mission SO scene link to a string variable as the Object wasn't working in builds
Shorts, tanktop, and collared shirt stuff
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FOR FUCK SAKE factory room prefab
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turret auth working
phrases
FOR FUCK SAKE highlight effect is now part of the standard shader rather than post process shader( bit more expensive on the shader, but it should save some polys,1 render pass and fix the see through bug)
FOR FUCK SAKE factory room prefab, fixing minimap bug
Build date in front end and send in feedback report
Quarry & Pumpjack dynamic collisions
Twig stair collision smoothing
added new collision to all courts
added new collision to all courts.
InteractionPositions now stored on a per-interaction basis on SmartObjectViews
Added SmartObjectViewEditor with handling for new stuff
Added SmartObject.GetInteractionPositionSet(int interaction_id)
Made EntityView abstract
Added SmartObjectView (from which ItemView, BuildingView and ResourceView inherit)
Testplane map
Fixed errors when no TOD_Sky.Instance
Fixed console background not covering properly