198,726 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Asset ids
bot
9 Years Ago
Automated Linux DS Build #501
bot
9 Years Ago
Automated Windows Build #501
9 Years Ago
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9 Years Ago
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
9 Years Ago
More id stuff
9 Years Ago
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9 Years Ago
Dispenser persistence (untested)
9 Years Ago
Added BaseId, derived EntityId, AssetId, ParametersId, BaseIdEx for retrieval Building upgrades data schema WIP
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
Scene2Prefab
9 Years Ago
Adjusted building blocked volume around water treatment plant
9 Years Ago
Scene2Prefab
9 Years Ago
Added terrain checks to caves (to make sure they're always under the terrain)
9 Years Ago
Added editor terrain check generator script that adds checks for environment volumes
9 Years Ago
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9 Years Ago
FOR FUCK SAKE ocean shader !A camera /shader/ script for shore attenuation mask
9 Years Ago
Added Entity.Create, called when entities are created and saved for the first time, usage example in Unit.Traits
9 Years Ago
InteractionPositionSet/Data need to inherit from DataParameters, that we get a Guid we can use to recognize the right instance when we load from persisted data.
9 Years Ago
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9 Years Ago
added code to play the 3rd person throw animation for the c4 / satchel charge
9 Years Ago
setup the IK positions for the satchel and c4 worldmodel
9 Years Ago
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9 Years Ago
InteractionPositionGroup shouldn't need its InteractionSettings persisted, so let's not do that!
9 Years Ago
Now using EntityId + more work on persisting smart objects and their minions!
9 Years Ago
Merged from main
9 Years Ago
Merged from main
9 Years Ago
fixed dryfire on the m92 viewmodel
9 Years Ago
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9 Years Ago
Merged from Prerelease
9 Years Ago
Merged from Prerelease
9 Years Ago
More work on InteractionPosition and InteractionPositionGroup.
9 Years Ago
Scene2Prefab
9 Years Ago
Tweaked culling volume on medium_cave_easy
9 Years Ago
Caves and tunnels check for underground collisions with other caves and tunnels when placing
9 Years Ago
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9 Years Ago
Added RoleDefinition noun and verb fields Tribe tracker UI shows current/active role text when applicable Fixed DataAsset ids fields not being marked serializable
9 Years Ago
Thrownweapon edit
9 Years Ago
Ensure player is initialized when loading a session from the menu (doh)
9 Years Ago
Removed some stop coroutine calls Types to files (EntityId, PersistedEntityData) Added tooltips for rally + home buttons
9 Years Ago
vm satchel charge vm survey charge vm c4 worldmodels & holdtypes thrownweapon.cs update
9 Years Ago
Traits persistence
9 Years Ago
Merged from main
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
Fixed EntityId implicit conversion NRE
9 Years Ago
spears do less throw damage spears do more melee damage easier to hit people with spears slightly longer spear range slightly cheaper bone knife
9 Years Ago
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