197,038 Commits over 4,110 Days - 2.00cph!
Sewer big rooms art
Canyon dungeon update
loads more anims in male
basic tent source
Female clothing
sabertooth rigging changes
Remove morale from Socalise goal DSE
DistanceConsideration NRE catch
Ocean tweaks
more random anims on idle and social action
Animation randomiser + editor thing
Tooltips on craft/inv toggle button
Tooltips try to stay on screen vertically
Layout stuff, tweens
-jumpto activity
-- spacebar jumps to latest received notification, if still visible
-- clicking on notification icons also jumpsto
-Made Tribe in charge of raising building notifications, rather than both Tribe and Building (else would always receive 2 notifications for building)
-activity notifications fade with age (it can be bool'ed off on ActivityNotificationsWidget if unpleasant)
- Bubble notification system works. Bit rough still
- More notification bubbles WIP
- Added NotificationEvent class
Fixed occasional sawtooth terrain glitch around monuments
Fixed linux not creating log files properly
Don't print rcon response to console/log files, just respond with it
Console command json responses are formatted nicely
BuildOptions.ForceEnableAssertions
Cherry pick
13716
- added bans, serverinfo commands
- console.tail, search returns json
- asserts are logged properly
- webrcon response.type is now a string
- asserts show as red in server console
Powerline generation tweaks
Added experimental light function to cinema media player
First pass balance of tech tree
earn xp when Gathering stuff on the ground (hemp etc)
earn xp when Destroying barrel
earn xp when Killing animal
earn xp when Opening found loot boxes
Started work on a media player asset that encapsulates media player, media texture, media sound wave objects
Tech Tree editor errors + performance
-added offsets for cursor images, so you can finally click on an actual icon, rather than 25 to the bottom-right of it
-Action:DepositToBuilding doesn't throw all objects on the floor if not necessary for the building (that made so the axe ended atop Leng's head)
-SmartObject enables physics when enabling physics (that made the axe stay in mid air)
wave is now point and wave
xp earner from loot crates
Testing assert fix on rock break
Some tweaks for better behaviour at start of the game.
Less waving frenzy.
Less sitting by the fire.
Dreadora - Updates to skinning, added LOD
Test anim source
Unit audio work, tweaked social goal scoring
proper export of the wave anim
added OnAnimationEvent AttackHit to terrorbird, sabertooth and mammoth
Road network generation tweaks
Igor's special triggers material changes / rally meter count
Started refactoring special code
added wip speakers to test_court
created low poly speakers and baked out from high, starting texturing
Automated Linux DS Build #231
Fixed rocks sometimes spawning on warehouse quarry
Fixed floaty arid / beach trees
Automated Windows Build #231
Automated Linux Build #231