200,273 Commits over 4,140 Days - 2.02cph!
Automated Windows Build #25
Automated Linux DS Build #25
Added a button to my tools window.
- Fixed a bug in making builds where an #if UNITY_EDITOR was needed.
- Added a revision number to the main menu in builds, taken from the Plastic SCM revision.
- Removed missing scripts from the main menu scene - I went way back in time to before I started working at FP and they were already missing then.
Stopped engine start sound playing on already-occupied vehicles when a new player connected.
Made vehicle wreckage and explosions poolable
Better player positions in vehicle seats (although the driver can't "hold" the steering wheel while also sitting in the sear correctly - animations or car size will need to be adjusted for that).
Fixed bullet hit issues on vehicles. Moved hit receiver.
Fixed double-spawning colliders on vehicles when in CLIENT+SERVER mode
Re-enabled dynamic batching
Cherry picked 17836; dynamic batching toggle
timer.Exists will now return false for timers with deleteme flag
Automated Linux Build #518
Automated Windows Build #518
pre-merge API revamp part 1
Automated Linux DS Build #518
Wooden crates models/LODs/COLs/Prefabs and textures
Properly retired BoneRetarget (fixes RUST-1473)
API revamp part 2, now leaner; needs small fix
- Reducing input buffer sends to server. Capping max inputs to send at 10.
- Reduced explosion damage.
Removed use of NetworkEmulator
re-enabled xmas content (daily event)
coal can be recycled
fixed invisible guide for planter
Fixed zeroed sphere center in occludee instantiation/registration
Fixed occlusion camera aspect ratio issues affecting culling
Finalized API changes; added auto occ camera creation if none provided
Changed folder organization to match the Rust project; final step before merge
Fixed profiler-related script error
Cleaned CLIENT define from native interop api
Server now accepts and handles out-of-order input packets. Reduced max inputs to send from the client from 10 to 6.
Fixed another u55 scripting error from merge
fixed large planter deploy bugs and sizes
Clearing initialSeatInfo when it should be. Added a note on OnPostDeserialize behaviour
Resources, bleach bottle, duct tape, fuel jar, metal blade, metal pipe, road signs, rope, spring. Textures, materials, prefabs, collision and lods