200,803 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Fixed/silenced all warnings outside of BuildingSystem
9 Years Ago
9 Years Ago
fixed a bad thing I did.
9 Years Ago
Merging in AI updates from branch. Includes Apex Utility AI.
9 Years Ago
Increased input rate allowance
9 Years Ago
Wreckage spawns client version with visuals if in CLIENT+SERVER mode
9 Years Ago
Merging in from trunk.
9 Years Ago
NPC init order fix + spawn fallback
9 Years Ago
Minor AI fixes
9 Years Ago
Basic navmesh generation on city level. Added NavMeshComponents from the Unity GitHub: https://github.com/Unity-Technologies/NavMeshComponents Requires Unity 5.5 NavMesh version, or Unity 5.6.
9 Years Ago
Fixed AI spawn issues in CLIENT+SERVER mode
9 Years Ago
Reduced NPC spawn count
9 Years Ago
Way faster (like 15x) city nav generation with better NavMeshSurface settings.
9 Years Ago
monk stuff
9 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
9 Years Ago
Powerplant overgrowth dressing end
9 Years Ago
Powerplant terrain height and splats tweaks
9 Years Ago
Rocket launcher optimisation
9 Years Ago
added beep truck 4 to paint 2 scene
9 Years Ago
added correct material to beep truck 4
9 Years Ago
doc
9 Years Ago
buffalo
9 Years Ago
moose
9 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
9 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
9 Years Ago
Added opaque sort mode option to Main Camera component Enabled instancing again on some rocks (has to be done via material now...)
9 Years Ago
Added instancing toggle to our custom shadergui in parity with unity standard Enabled instancing for building materials
9 Years Ago
Cleaning up entity view creation, moved to the settings classes Only generate behaviour descriptions for humans Simplified effect trigger set evaluation/validation callbacks UnitCollection view pooling actually works now (?°?°)?? ??? Moosemerge ___ ___ / \ / \ \_ \ / __/ _\ \ / /__ \___ \____/ __/ \_ _/ | @ @ \_ | _/ /\ /o) (o/\ \_ \_____/ / \____/
9 Years Ago
Enabled instancing for prop materials
9 Years Ago
made truck 4 paintable
9 Years Ago
Merge from main
9 Years Ago
Enabled instancing on effect materials
9 Years Ago
Sphere tank overgrowth dressing
9 Years Ago
Attack definition refactor wip
9 Years Ago
more
9 Years Ago
Enabled instancing on nature materials
9 Years Ago
Updated checksum functionality to the new system Completely disabled caching on non-procedural maps
9 Years Ago
rescaled beep_truck_4 to fit old truck old 1 (0.5)
9 Years Ago
DataAsset.OnEnable caches name properties, updated override usage in derived types
9 Years Ago
AttackDatabase
9 Years Ago
water shader properties cleanup, exposed scroll vectors and clamping values, fixed bad colors
9 Years Ago
added wood bare to shelter stick ends
9 Years Ago
more
9 Years Ago
open art source editor script
9 Years Ago
more
9 Years Ago
New drivable truck Started new driving model
9 Years Ago
added hex block 11 and 12
9 Years Ago
Theoretical "real" fix for skins issue
9 Years Ago
reimported all unit stats
9 Years Ago
nuked old water shaders