200,805 Commits over 4,171 Days - 2.01cph!

9 Years Ago
reimported all unit stats
9 Years Ago
nuked old water shaders
9 Years Ago
blender to fbx export tool
9 Years Ago
Salvaged hammer optimisation
9 Years Ago
Merge from main
9 Years Ago
Enabled instancing on decals, structures, props and some prefabs
9 Years Ago
More Units folder summaries and cleanup.
9 Years Ago
more refactor
9 Years Ago
more
9 Years Ago
working on bridge pieces
9 Years Ago
Deleted old attack range/area scripts, removed references from unit prefabs
9 Years Ago
merge to main
9 Years Ago
Airfield overgrowth dressing backup
9 Years Ago
added Attack.Range function to take into account any bonus
9 Years Ago
updated before building shader with comments and hooked up transparency from the texture to show on the material
9 Years Ago
Stone hatchet optimisation
9 Years Ago
apparently these units have changed again ¯\_(?)_/¯ must not have saved unity when I tried to check these in before
9 Years Ago
latest art source
9 Years Ago
building shelter large source
9 Years Ago
Fixed NRE in UnitPortraitManager init, restored old config values Fixed missing shader on w3_lake.mat
9 Years Ago
Steam SDK update
9 Years Ago
added comments to animal shader
9 Years Ago
.
9 Years Ago
Updated facepunch.steamworks to latest
9 Years Ago
atmos 32
9 Years Ago
Enabled instancing on remaining materials
9 Years Ago
FOR FUCK SAKE WIP UI
9 Years Ago
Compile error
9 Years Ago
more tile wip
9 Years Ago
UnitManager summaries.
9 Years Ago
pathfinding fix for varying height cost
9 Years Ago
Tribe creation scene uses new navmesh system, rebaked and removed old asset Removed old navmesh agent toggle hack in UnitManager
9 Years Ago
removed test tile :)
9 Years Ago
meta file had changed.... and merge
9 Years Ago
Fixed medkit not working anymore. Kinda hacky fix: Made it a holdable item with no model so that it can be selected. See also GitHub issue #69
9 Years Ago
Fixes #68. Purchases (shops, buildings) now functional again.
9 Years Ago
Larger, easier to see holosight reticle (including during day)
9 Years Ago
Fixed doors not syncing correctly when new clients connected by removing some code.
9 Years Ago
Merge from main
9 Years Ago
Larger, easier to see holosight reticle (including during day)
9 Years Ago
hydration baseline
9 Years Ago
Better door fix. Only animated when necessary - moves instantly when new clients connect.
9 Years Ago
More Units folder summaries and cleanup.
9 Years Ago
Fixed selected slot visuals not showing up on client + test map update
9 Years Ago
Added occluder layer; changed occlusion culling mask to Terrain + Occluder layers
9 Years Ago
Added occluder tag Disabled shadowd for occluder camera Enabled instancing for occluders Added test occluder mesh (collision) to twig foundation and wall Fixed shadergui parallax related error when creating a new material
9 Years Ago
save
9 Years Ago
Moved Apex AI to the Plugins folder
9 Years Ago
slightly nerfed meat food items buffed corn/pumpkin food yield visual plant hydration via tinting reworked plant water yield - needs x mls over y time to produce z yield multiplier reworked clone yield - always 2, extras from healthy (hydrated) plants
9 Years Ago
quartered arrow crafting time halved bolt/ak/sar/smg/sap/thompson crafting time lowered beartrap crafting time lowered autoturret crafting time F1 grenade is mainly antipersonnel now, barely any construction damage F1 grenade much cheaper and doesn't require a spring F1 grenade quicker throw time/snappier feeling