200,808 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Fixed potential NRE in Effect.HasActiveActionChain getter
9 Years Ago
Shader includes, variants
9 Years Ago
Shader variants again
9 Years Ago
DataAsset.Id HideInInspector
9 Years Ago
Renamed SensesParameters restricted definition lists to "Valid" types
9 Years Ago
Fixed workshop broken due to tag case sensitivity
9 Years Ago
Added editor convars to pause renderer grid, collider grid and load balancer Refresh renderer grid in loading screen (client) Refresh collider grid after initializing conditional models (server)
9 Years Ago
Water shader cleanup, shoreline tint global variable, editor update hook
9 Years Ago
GameConfig can be accessed through Before.Config, both at runtime and in editor
9 Years Ago
Fixed bad name caching in DataAsset
9 Years Ago
More
9 Years Ago
tweaked up and down ramps
9 Years Ago
Trainyard overgrowth dressing end
9 Years Ago
More editor crap
9 Years Ago
Fixed bad Definition name cache
9 Years Ago
Subtracted hiz culling for patch
9 Years Ago
reverted door/hatch blunt protection change due to unforeseen complications
9 Years Ago
Merge from main
9 Years Ago
Merged hiz culling
9 Years Ago
Exploit fix
9 Years Ago
Exploit fix
9 Years Ago
network++
9 Years Ago
Fixed disappearing ragdoll/corpse bug Added culling.debug convar to debug without gizmos Added ddraw sphere optional param to skip color fade out
9 Years Ago
FOR FUCK SAKE ui
9 Years Ago
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9 Years Ago
Added debris / cones Auto rotate in air
9 Years Ago
Morphs cleanup and summaries.
9 Years Ago
flame turret visibility exploit fix flame turret no longer damages deployables flame turret flames actually slows movement now lantern/tunalight increased protection values ( used to be destroyed with one hit ) lantern/tuna/ceiling light health only displays when below 50%
9 Years Ago
Tweaks to ResourceViewUtility Some assets ids
9 Years Ago
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9 Years Ago
FOR FUCK SAKE fix scene ui display
9 Years Ago
compile fix no fall damage when falling into water
9 Years Ago
Merged in hiz culling with corpse fix
9 Years Ago
more UI code for unit bars
9 Years Ago
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9 Years Ago
Added Damian's optimized/shared occluder meshes to foundation, floor and wall Optimized occluder mesh import settings; no normals, read-only Building block highlight only meshes in same layer (e.g. construction)
9 Years Ago
Optimized remaining building core occluders Added missing occluder models
9 Years Ago
More summaries.
9 Years Ago
Removed some occluders; kept basics: walls and fat foundations
9 Years Ago
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
9 Years Ago
Fixed animator not initialized warning spam in editor Moved road meshes to world layer
9 Years Ago
Fixed mismatching rock detail at lower lods
9 Years Ago
* If Steam says the a game is not installed - it is not installed. ( Mountable games list ) * Resized all backgrounds to be under or equal to 1080p
9 Years Ago
unit cooldown ui
bot
9 Years Ago
Automated Linux Build #535
bot
9 Years Ago
Automated OSX Build #535
9 Years Ago
FOR FUCK SAKE UI tweak
bot
9 Years Ago
Automated Windows Build #535
9 Years Ago
Removed sleeping Zzz
9 Years Ago
FOR FUCK SAKE UI