200,808 Commits over 4,171 Days - 2.01cph!
Fixed potential NRE in Effect.HasActiveActionChain getter
Shader includes, variants
DataAsset.Id HideInInspector
Renamed SensesParameters restricted definition lists to "Valid" types
Fixed workshop broken due to tag case sensitivity
Added editor convars to pause renderer grid, collider grid and load balancer
Refresh renderer grid in loading screen (client)
Refresh collider grid after initializing conditional models (server)
Water shader cleanup, shoreline tint global variable, editor update hook
GameConfig can be accessed through Before.Config, both at runtime and in editor
Fixed bad name caching in DataAsset
tweaked up and down ramps
Trainyard overgrowth dressing end
Fixed bad Definition name cache
Subtracted hiz culling for patch
reverted door/hatch blunt protection change due to unforeseen complications
Fixed disappearing ragdoll/corpse bug
Added culling.debug convar to debug without gizmos
Added ddraw sphere optional param to skip color fade out
Added debris / cones
Auto rotate in air
Morphs cleanup and summaries.
flame turret visibility exploit fix
flame turret no longer damages deployables
flame turret flames actually slows movement now
lantern/tunalight increased protection values ( used to be destroyed with one hit )
lantern/tuna/ceiling light health only displays when below 50%
Tweaks to ResourceViewUtility
Some assets ids
FOR FUCK SAKE fix scene ui display
compile fix
no fall damage when falling into water
Merged in hiz culling with corpse fix
more UI code for unit bars
Added Damian's optimized/shared occluder meshes to foundation, floor and wall
Optimized occluder mesh import settings; no normals, read-only
Building block highlight only meshes in same layer (e.g. construction)
Optimized remaining building core occluders
Added missing occluder models
Removed some occluders; kept basics: walls and fat foundations
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
Fixed animator not initialized warning spam in editor
Moved road meshes to world layer
Fixed mismatching rock detail at lower lods
* If Steam says the a game is not installed - it is not installed. ( Mountable games list )
* Resized all backgrounds to be under or equal to 1080p
Automated Linux Build #535
Automated Windows Build #535