201,986 Commits over 4,171 Days - 2.02cph!
Addiction stats only show for NPCs with addiction stats
tweaked the offset for the thompson viewmodel holosight addon
tweaked the position of the muzzleflashes when a muzzlebrake is added
added new silencer smoke f/x when shooting
3rd person sitting animations
Adjusting UI height depending on display type
UI still follows the character while it fades out
some setup for anim events
Cherry picking ignore.conf
FOR FUCK SAKE ui tweak
FOR FUCK SAKE worker CD set to 1
Builds no longer minizme when in backgrounds
board play area reduction wip
Fixed extremely rare race condition while receiving data
Optimized memory usage
Refactoring
Batched meshes contain xz position offset in zw channels of uv1
Fixed invisible LR-300 worldmodel issue:1586
Moved procedural foliage placements to foliage spawn script
Added foliage batching grid to batching prefab, loaded into all scenes
Verbose batching (level 1)
Fixed mouse cursor locking
Merge from foliage_system
Merge from foliage_system
added idle animations
added cop rig
making hex blocks bigger and updating paving
* Player.SetMuted()'s first argument now actually works
* Player.ScreenFade is now shared
Automated Linux Build #622