196,848 Commits over 4,110 Days - 2.00cph!

38 Days Ago
Network flash effect Minor prefab changes
38 Days Ago
configured LootContainer damage for modular cars and bikes
38 Days Ago
tier 3 boat steering wheel blockout
38 Days Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
38 Days Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
38 Days Ago
Added a usable flash to the instant camera
Rin
38 Days Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
38 Days Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
38 Days Ago
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38 Days Ago
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38 Days Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
38 Days Ago
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38 Days Ago
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39 Days Ago
merge from main
39 Days Ago
merge from building_los_fix
39 Days Ago
Added new LOS check positions for floor frame and floor triangle frame
39 Days Ago
merge from main
39 Days Ago
merge from hbhf_adjustablerange
39 Days Ago
Code cleanup, formatting
39 Days Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
39 Days Ago
Male lods
39 Days Ago
Fixed techtree position of Handmade SMG after adding silencer
39 Days Ago
Merge from emoji_player_lookup_fix
39 Days Ago
Fixed a pointless player lookup in emoji ownership check
39 Days Ago
Merge from industrial_crafter_5_slot
39 Days Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
39 Days Ago
large sail blockout update
39 Days Ago
phrases
39 Days Ago
Rifle view model anim updates and added missing .viewmodel content
39 Days Ago
merge from swapseat_binds
39 Days Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
39 Days Ago
merge from jungle_update_improvements
39 Days Ago
merge from rustige_egg_g_naming
39 Days Ago
merge from lr_deploy_speedup
39 Days Ago
merge from HealthOreTeaToken
39 Days Ago
merge from catpiedesc
39 Days Ago
merge from tea_time
39 Days Ago
Can add any new multi bind, not only the registered ones (like the bind command)
39 Days Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
39 Days Ago
Do not update indirect instancing system when scene is loading
39 Days Ago
Do not update indirect instancing system when scene is loading
39 Days Ago
wip changes
39 Days Ago
New Bootstrap page
39 Days Ago
Bind menu now supports multi key binds
39 Days Ago
bee_lifetime_reduction -> main
39 Days Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
39 Days Ago
bee_spawnrate_reduction -> main
39 Days Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
39 Days Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.