201,799 Commits over 4,171 Days - 2.02cph!

35 Days Ago
merge from new_menu
35 Days Ago
merge from deprecate_old_monument_scenes -> main
35 Days Ago
Fix home store hero reliance on video length - didnt work at the best of times
35 Days Ago
Fixed an ordering issues with store tiles
35 Days Ago
Fixed server browsers virtual scroll heights
35 Days Ago
Steam inventory is now using virtual scroll, that was a pain
35 Days Ago
merge from main -> deprecate_old_monument_scenes
35 Days Ago
more modal changes
35 Days Ago
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
35 Days Ago
Better hero logic behaviour (especially when steam is down)
36 Days Ago
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
36 Days Ago
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
36 Days Ago
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
36 Days Ago
Clear local fog of war when disconnecting from a server
36 Days Ago
Merge from main
36 Days Ago
Fixed steam inventory items not resetting themselves before being recycled Added some client prediction so we don't call refresh too often and end up with outdated cached data
36 Days Ago
Skin viewer fixes and tweaks
36 Days Ago
Cherry pick 125750 yolo
36 Days Ago
Improve the cart modal and fix scroll issues
36 Days Ago
Merge from main
36 Days Ago
Fix padding on buttons bug
36 Days Ago
Play and Search input styles
36 Days Ago
remove transitions to match all pages
36 Days Ago
Store subnavigation clean and search bar
36 Days Ago
Try and fix connect modal NRE on connect Fix weird demo buttons
36 Days Ago
Subtracted main and some stray files
36 Days Ago
Connect Modal + Play prefab clean up
36 Days Ago
Header changes, exit dialog styling, cart button
36 Days Ago
Fixed jungle pack wrong release date
36 Days Ago
premium modal styles
36 Days Ago
3 Months Ago
36 Days Ago
All general store page have their content setup
36 Days Ago
merge from new_menu
36 Days Ago
Compile fix again
36 Days Ago
Restored store DLC page content
36 Days Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
36 Days Ago
merge from new_menu
36 Days Ago
Compile fix
36 Days Ago
improvised walkway progress prefabed food market barge area
36 Days Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
36 Days Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
36 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
36 Days Ago
Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
36 Days Ago
Steam inventory debug convar
36 Days Ago
merge from new_menu
36 Days Ago
36 Days Ago
Added portrait and square image override for store takeovers
36 Days Ago
WIP work to speed up culling
36 Days Ago
WIP work to speed up culling