196,848 Commits over 4,110 Days - 2.00cph!

37 Days Ago
Merge from main
37 Days Ago
Merge from pickup_volume
37 Days Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
37 Days Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
37 Days Ago
Fixed billboard rotation issues on schizolobium
37 Days Ago
Updated schizo sapling billboards
37 Days Ago
More texture work on schizolobium sapling
37 Days Ago
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Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
37 Days Ago
Usability fixes, rpc checks.
37 Days Ago
Removed unused convars that do nothing r_fastzrejectdisp mat_shadowstate mat_maxframelatency mp_usehwmvcds r_threaded_client_shadow_manager, r_threaded_renderables r_decal_cullsize r_drawopaquestaticpropslast r_threaded_renderables snd_mix_async mat_parallaxmap On dedicated servers, return "unknown" instead of "prerelease" Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time. Fixed resistance turrets being in combine overwatch squad Added list.RemoveEntry (Community Contribution) Apply changes to type() function (Server/menu) (Community Contrib) Fixed ragdoll boogie happening from +USE pickups/throws Prevent throwing +USE pickup if holding M1/M2 while picking up Ship a cleaner version of decals_mod2x, uncompressed Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still. Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
37 Days Ago
Players no longer spawn in jungle biome
37 Days Ago
Better weaver symbol logic (to prepare for being built) Downgraded code analysis to 3.8 so it doesnt explode hot reload
37 Days Ago
Additional checks
37 Days Ago
Safer SyncVar Implementation: Rosyln Source Generator creates: Weaver ID table (managed to make it free), read, write methods and backing fields. Run Weaving step based on the result of source generator, only bother hooking setter IL to run code created during the source generator phase Add source generator dependencies
37 Days Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
37 Days Ago
outboard blockout
37 Days Ago
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37 Days Ago
Updated schizo tree COLs. Added first pass schizo sapling.
37 Days Ago
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Manual Anchor blockout and initial prefab setup
37 Days Ago
General Item Overlay design
37 Days Ago
RPC fix
37 Days Ago
minor changes to sails
37 Days Ago
Schizolobium second pass + feedback
37 Days Ago
Tightened up zigg collision
37 Days Ago
Merge from pickup_volume
37 Days Ago
Finished pickup volume code implementation Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves Enabled pickup on all of the above
37 Days Ago
merge from main
37 Days Ago
Steering Wheel Tier 2 Blockout placeholder
37 Days Ago
Female lods Male lod improvements
37 Days Ago
Functionality and code gen
37 Days Ago
merge from io_consistency
37 Days Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
37 Days Ago
WIP friend authing. Assign dialog bog to tugboat privilege prefab now I've actually found it.
37 Days Ago
merge from trianglehatch_deploy_fix
37 Days Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
37 Days Ago
Fix frustum culling by skipping damage tracking as a temporary workaround
37 Days Ago
merge from swapseat_binds
37 Days Ago
merge from main
37 Days Ago
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
37 Days Ago
merge from vehicle_trigger_damage_fixes
37 Days Ago
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
37 Days Ago
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37 Days Ago
Bootstrap page, Loading Screen design
37 Days Ago
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