201,601 Commits over 4,171 Days - 2.01cph!

34 Days Ago
WIP work to speed up culling
34 Days Ago
WIP work to speed up culling
34 Days Ago
WIP work to speed up culling
34 Days Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
34 Days Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
34 Days Ago
Merge from parent
34 Days Ago
Merge from main
34 Days Ago
merge from new_menu
34 Days Ago
Compile fix
34 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
34 Days Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
34 Days Ago
Show loading screen when returning to the main menu
34 Days Ago
Pause LoadBalancer when unloading the world
34 Days Ago
Merge from improvised_planks and very basic initial setup
34 Days Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
34 Days Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
34 Days Ago
merge from main
34 Days Ago
restore 124170 (clouds/fog)
34 Days Ago
restore 124169 (clouds/fog)
34 Days Ago
Fixing up floating walkway transforms in level
34 Days Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
34 Days Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
34 Days Ago
premium modal clean
34 Days Ago
Fix BBS bone name conflict with ladders
34 Days Ago
reduce initial capacity of the projectile stable index cache
34 Days Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
34 Days Ago
Re-add party invite modal
34 Days Ago
Base for Quickjoin system
34 Days Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
34 Days Ago
Add command to list reported players with count of how many reports, server only
34 Days Ago
Some skin viewer tweaks
34 Days Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
34 Days Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
34 Days Ago
Cannons can now be placed after boat construction
34 Days Ago
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34 Days Ago
Store tweaks
34 Days Ago
Modular boats steering wheel tier 2 4k textures for media caps
34 Days Ago
Update: DemoBuildingsViewer - always visualize spawn markers Simplifies scene setup Tests: used in editor
34 Days Ago
Bugfix: SpawnMarker.SpawnType are now proper bitflags Tests: none, trivial change
34 Days Ago
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34 Days Ago
Clean: move Building to Benchmark namespace Tests: compiles in editor
34 Days Ago
Update: DemoBuildingsViewer - export spawn markers Tests: ran the export with couple markers
34 Days Ago
Updated limited tab styling
34 Days Ago
removed BatchedWaterRays option and disabled codepath
34 Days Ago
Added LOD3 textures for floating walkways
34 Days Ago
New: editor-only SpawnMarker for DemoBuildingsViewer - automatically links up to nearest building, but can override Allows to anotate the scene with spawn markers and link up to the nearest building. Needed for more complex benchmark setups Tests: loaded staging demo and checked how gizmos draw
34 Days Ago
merge from main
34 Days Ago
Update: extra scopes for Projectile perf tests Tests: ran the perf tests
34 Days Ago
corrected profile region name
34 Days Ago
Merge from trimmed_asset_warmup/scene_warmup