123,360 Commits over 4,171 Days - 1.23cph!
Merge from spraycan/freehand_depth
Disable "Play On Show" for snowmobile ski smoke ParticleSystemCull script
Added support for hard surface ground FX for wheels (make snowmobile FX wheely good)
Experimenting with more depth on freehand spray
Ski sparks on asphalt 1/2
Fixed mips of spray icons
Disabled sprays on trees (might revisit later)
A snowmobile now spawns in the arctic base hangar, with 20 fuel inside.
Merge Snowmobile -> Arctic_Bases
Arctic base roads are now snow material instead of dirt, will work well with snowmobiles
updated ik hand positions
updated snowmobile rig for rear suspension tests, updated skinning on all models
Arctic base scientists now spawn with a 50% chance to be able to use healing items.
AI prefab update.
S2P.
Scientist loadout for healing item
merge from ai_healing (not used by any AI yet)
updated snowmobile albedo and ao
Reduced max steer angle further at high speeds
Snowmobile suspension experiment. Significantly smoothes out the snowmobile's operation
Potential DeployedRecorder server NRE fix
Wheel and tread rotation now animating at the correct speeds (both snowmobiles)
Take max spin slip for visuals instead of min
Fixed mounted player clipping issues:
- Snowmobile entity bounds height increased to include the player's height.
- Added a new vehicle clipping mode that does a linecast instead of capsule cast, to stop players getting dismounted for hitting trees at speed etc due to their capsule vs. snowmobile size.
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Snowmobile FX on snow WIP
Better lit snow kickback fx material files.
Retroactively applied to cars too.
Added min speed option for ground FX
Added snow on terrain for testing
Oops, revert accidental Bootstrap.cs commit
Fixed Tomaha complaining about missing animation layer
Added mouse steer to snowmobiles for cinematics
Optimization pass on all snowmobile textures & mats
Fixed floating props in arctic base
Scene2Prefab
Arctic_base_module_b interior LOD fix
Scene2Prefab
Added an invisible collider to arctic base modules to stop players from getting stuck at door entrance
Arctic base modules LODs and colliders
reduced head look so it's not so extreme