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121,280 Commits over 4,018 Days - 1.26cph!

6 Years Ago
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6 Years Ago
[D11] [UI] WIP FastScrollBox refactor for WrapScroll.cs. Adjusted pulse text script to not trigger a constant layout rebuild when it's animating (we only used it for alpha so switched to canvas group alpha tweening to prevent layout dirtying). Adjusted loading spritesheet texture size.
6 Years Ago
[D11][OPTIMIZE] Player LateCycle optimization. MT the work and resolve at end. I put an iteration of 50 on the loop and it went from 1.42ms -> 0.4ms with a negligible resolve.
6 Years Ago
Interior WIP
6 Years Ago
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6 Years Ago
Bridgehouse exterior
6 Years Ago
Package updates
6 Years Ago
UnityEngine.Experimental.Rendering.HDPipeline becomes UnityEngine.Rendering.HighDefinition
6 Years Ago
RustSky compile fixes (they moved ProceduralSky to samples)
6 Years Ago
Delete now unused material editor tools
6 Years Ago
Recompiled GA with newer Unity Dlls
6 Years Ago
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6 Years Ago
Cleanup
6 Years Ago
Restored ProceduralComponent.Mode as it is used by custom maps
6 Years Ago
Basic Keyframing
6 Years Ago
[D11] Remove military tunnel
6 Years Ago
[D11] Changes to the background in Options to match PC ver.
6 Years Ago
Better lightgroups. Cleanup of old crap.
6 Years Ago
[D11] Win64 client demo playback
6 Years Ago
[D11][UI] Cosmetic changes to belt bar icons
6 Years Ago
6 Years Ago
[D11] Updated Frontend/Options Menu with video player & other cosmetic changes
6 Years Ago
Tweaks
6 Years Ago
Ship deck
6 Years Ago
Merge from main
6 Years Ago
Tweaks
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Fixed int to uint error.
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Phrases
6 Years Ago
Force whatsnew.mp4 background video if launched this version less than 3 times
6 Years Ago
Fixed incorrect itemid on cowbell
6 Years Ago
Trying out some new types of playable instrument Includes: Cowbell, Tenor Drums, Trombone and Violin
6 Years Ago
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6 Years Ago
Fixed concrete_e_sewers material looking black under low shader level
6 Years Ago
Merge from main
6 Years Ago
LightExProcessor - fixed GC allocs rebuilding job data, don't realloc results array unless growing
6 Years Ago
Fixed mud_a_sewers material looking black under low shader level (powerplant)
6 Years Ago
Merge from main
6 Years Ago
Forgotten file
6 Years Ago
Fixed checksum mismatch when using server level transfer Added server.leveltransfer convar Added maxpacketspersecond_world convar Renamed maxrpcspersecond to maxpacketspersecond_rpc Renamed maxcommandspersecond to maxpacketspersecond_command Remaned maxtickspersecond to maxpacketspersecond_tick Renamed maxcommandpacketsize to maxpacketsize_command
6 Years Ago
s2p powerplant monument: fix for broken coal material on train carts
6 Years Ago
[D11] [UI] Updated translation for Server Search OSK on Find/Join Server page.
6 Years Ago
[D11] [UI] Fixed translations of various OSK's on reporting flow and server admin pages.
6 Years Ago
Work camera start
6 Years Ago
[D11][UI] Removed unnecessary canvas renderers and adjusted canvases
6 Years Ago
[D11][OPTIMIZAE] Job stuff done for async mouth/spine/eyes. Need to do some checks to make sure its not slower than the original. I've turned off async skinning again because theres an error in the editor + i've seen some screenshots from QA and there are clearly still problems.