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121,240 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11] [Console] More weapon effects reductions
6 Years Ago
[d11][Audio] Set Max Global Limit on all weapon sound definitions to 10 instead of 100, set max local limit on all weapon sound definitions to 2. Set 'Re-Use Instance' flag on all weapon sounds.
6 Years Ago
Merge from main
6 Years Ago
Data oriented optimizations Allow wave lengths > 100
6 Years Ago
naming + parity + opts
6 Years Ago
Tweaks and optimizations
6 Years Ago
[D11] Reduce snapping sensitivity of placement guides when using the planner
6 Years Ago
[D11] [UI] Fixed water containers incorrectly flashing amount text when certain conditions were being met.
6 Years Ago
Phrases
6 Years Ago
[D11][#1271][#1292] Fixes for admin panel issues
6 Years Ago
[D11][UI] Compiler Fix
6 Years Ago
Merge from main
6 Years Ago
[D11] [Console] Reduced gunfire particle effects
6 Years Ago
[D11][UI] [#1698] Fixed issue input model thinking a button was held down when not
6 Years Ago
Horses use flesh collider material (for blood effects)
6 Years Ago
Jenkinsfile
6 Years Ago
Updated background video
6 Years Ago
[D11] Fixed deployable items not holstering correctly when driving a boat, blocked dropping items when driving and when sleeping, and when leaving a boat, any holstered items will now be un-holstered.
6 Years Ago
[D11] [UI] Fixed server define in water catcher (variable assigned but never used)
6 Years Ago
Tweaked font settings (should prevent chat lag)
6 Years Ago
save horses
6 Years Ago
Get rid of the duplicated fonts
6 Years Ago
Horse sound import setting tweaks
6 Years Ago
network++
6 Years Ago
horse eat sound tweaks horse water footstep tweaks
6 Years Ago
Merge from main
6 Years Ago
Split ResourceRef into multiple files
6 Years Ago
hooked up mount/dismount sounds
6 Years Ago
horse spawns compile fixes
6 Years Ago
More horse water footstep work Horse mount/dismount/eat loop sounds
6 Years Ago
Fixed snowman material
6 Years Ago
Merge from main
6 Years Ago
Synched buoyancy with new waves Increased ocean detail blend distance Fixed cpu sampling and couple optimizations
6 Years Ago
horses don't like deep water
6 Years Ago
horse breathing levels
6 Years Ago
saddle sound ref
6 Years Ago
horse fx
6 Years Ago
Horse water footsteps Horse saddle movement sounds More horse vocaliaztions
6 Years Ago
horse perf
6 Years Ago
horse network optimizations
6 Years Ago
compile issues improved horse visuals horse optimization transformUtil.GetGroundInfo now non alloc
6 Years Ago
fixed cargoship glass mat
6 Years Ago
glitchy horse footstep fix
6 Years Ago
Stripping unused assets
6 Years Ago
tweaked horse blend times on controller
6 Years Ago
better horse movement on stairs
6 Years Ago
Sensible open sea values Blending from shore to open sea
6 Years Ago
Disabled 'dynamic' on weapon VFX Particle System Cull scripts.