121,373 Commits over 4,018 Days - 1.26cph!
Tidy up and a parity check, also changed "Favourited" to "Favorited" in American English.
[D11][UI] Improvements to the Upgrading context
Update to FindBillboardTextures to detect only textures used with particle and billboard shaders
Added script to update mesh metrics on meshes saved as asset files
Updated mesh metrics for texture streaming
Mat improvs.
SMG positioning unfuckery
Cleanup
enabled muzzle brake effect override
water jug spawns with less water
More prefabs.
Fixed some dummy position inconsistencies on SMG/MP5
Test scene backup.
Brake/silencer dummies too.
MP5 muzzle dummy isn't limped downwards and weirdly scaled.
Muzzlebrake vfx improvements.
More effect prefabs.
Cleanup.
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Bootstrap/Console use TMP
[d11][Audio] Improved mix on FlameThrower Sounds.
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NewsBox uses HttpImage
HttpImage names the textures it creates
[d11][Audio] Fixed issue with certain channels being muted on mixer.
[D11][UI] Fixed loot panel Description issue with fireplace
[D11][UI] Enabled repair on dropbox
[D11][Tutorial] Fix - gold node collectible list creates new list rather than new payload
[D11][UI] [#733] Created a skin for outpost vending machines to use for now
[D11] Close planner guide if player sleeping
[D11] [UI] Player Preview Panel now updates to show/hide itself when tutorial objectives become visible while the window is open.
[D11] [UI] Fixed player preview appearing when tutorial objective UI is still fading in/out.
Fix servers not loading properly if launching with a -load param
Server list layout
Show friend's name on server list entry if in server
[D11][Tutorial][#35258] Fix for tutorial key craftable items using double the amount of resources than stated
[D11] [UI] Tutorial Objectives now correctly fade out when completed, and new objectives correctly fade in.
[D11] DTLS net statistics.
[D11] Updated quick actions for RepairBench and ResearchTable
Server gamemode tags/describers
Fix Session button unclickable
[D11][Tutorial][#2072] Fixed gold nodes not triggering collection sequence
[D11] [UI] Fixed root canvas group not working on tutorial objective UI.
Menu tweaks
Added ConvertToTextMeshProTools
[D11] [UI] Enabled Compass HUD element in Tutorial now that overlapping has been fixed. Adjusted padding and minor visual tweaks to tutorial objective elements to prevent further overlapping. Minor Translation tweak for upgrade prompt.
[D11][UI][#261] Try getting name for oven item before using panel fallback
[D11] Door code locks now only show valid options for Authorised players, and quick fix to prevent key locks from displaying the 'more options' prompt when there aren't any
[D11][UI][#389] Max durability decay will be shown on item icons again. Changed colour of disabled lootpanel actions.
Fixed CJK not rendering properly in TMP
Applying new vfx to weapons WIP.