reporust_rebootcancel

125,459 Commits over 4,079 Days - 1.28cph!

24 Days Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
24 Days Ago
Merge from main
24 Days Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
24 Days Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
24 Days Ago
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
24 Days Ago
Merge from main
24 Days Ago
More settings tooltip
24 Days Ago
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
24 Days Ago
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
24 Days Ago
Merge from main
24 Days Ago
Added a copy+pastable log output to the weapon slot find tool
24 Days Ago
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO) All weapons with the Internal slot can now also equip items marked as InternalTargeting Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
24 Days Ago
Wrote new tooltips for all the gameplay options Added video tooltip support
24 Days Ago
Re-implemented settings safe mode button and its confirmation popup
24 Days Ago
Generic popup dismisser, tweaks
24 Days Ago
Generic confirmation popup system Added a confirmation popup to the keybind reset button
24 Days Ago
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Rename delta to be more clear
24 Days Ago
Missed file
24 Days Ago
built manifest
24 Days Ago
update iconrender_improvements/wallpaper
24 Days Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
24 Days Ago
merge from main
24 Days Ago
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
24 Days Ago
Can't open the console while rebinding keys
24 Days Ago
Skin modal fixes, working add to cart button Cart price texts
24 Days Ago
Abyss Containers - Cinematic textures and materials for both containers
24 Days Ago
syncvar_improvements -> main
24 Days Ago
Abyss Containers - Adjusted sockets position on the horizontal version
24 Days Ago
M15 Pistol - Adjusted iron sights, size, and attachment positions
24 Days Ago
Use deferred reading mode Brings weaving time down to 2.15~ on average
24 Days Ago
More creation calculations
24 Days Ago
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Abyss Containers - Tweaked item, prefab, added icon, corpse, gibs and sounds
24 Days Ago
Fixed feature skin cart button
24 Days Ago
Flex grid is now a real grid, can support elements with higher Y size Merged some grids in the limited and general store tab Limited store can now have a featured item (picked randomly for now)
24 Days Ago
- Fix scientist being stuck in search state (they were selecting the same search spot over and over again) - Fix scientist searching silly spots after losing sight of the player instead of in a sensible direction
24 Days Ago
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
24 Days Ago
Update: move some of the validate logic back to DEV_BUILD only These routines do sanity checks, and for the last couple days of testing they haven't picked up anything. Tests: on Craggy in editor with UsePlayerUpdateJobs 1
24 Days Ago
Clean: remove recently-added debugging logic Tests: none, trivial change
24 Days Ago
Bugfix: safeguard against NRE induced kicked players in UsePlayerUpdateJobs - Added a couple warning comments If kick happens in the middle of player update loop, it would invalidate one of cached indexes and access a null. Tests: forced a disconnect mid processing, no NRE caught
24 Days Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
24 Days Ago
Fixed wire slack up and down binds in the options menu
24 Days Ago
Wire slack up and down binds added to keys_default
24 Days Ago
Merge from building_interaction
24 Days Ago
Added BuildingBlock interactable check functions/calls. Override for boat blocks, only allowing building related interactions when the boat is editable.