reporust_rebootcancel

137,300 Commits over 4,474 Days - 1.28cph!

20 Days Ago
blast door blocker added
20 Days Ago
WIP stacked tables/desks monument blocker
20 Days Ago
Occlusion tweaks & shadow priority improvements. Removed distance flares from basement assets. S2P
20 Days Ago
Bigger button style in scroll views
20 Days Ago
Final light tweaks & polish fixes. S2P.
20 Days Ago
Workshop skins now loading correctly with their icon
20 Days Ago
Market lighting tweaks for the changed layout.
20 Days Ago
Update(editor): use same color for lod level of occludee when rendering ss bounds - also added memoization of lod level Tests: none, trivial change
20 Days Ago
Fixed RidableHorse ProtectionProperties leak
20 Days Ago
Update(editor): use different colors for visualizing occluidee screen-space bounds Red for dynamics, cyan for statics, purple for grid Tests: visualized swing - saw all 3 colors
20 Days Ago
Prefab cleanup.
20 Days Ago
Bugfix(editor): fix dynamic occludees rendering sphere in LS, instead of WS - use cached location to help detect slow updates to dynamic occludees Tests: visualized bounds of swing seats - they're no longer at origin
20 Days Ago
Fixed some conduits that didn't line up to light fixtures anymore.
20 Days Ago
More lighting polish.
20 Days Ago
Merge: from main
20 Days Ago
Button style changes
20 Days Ago
Piano v4 animation updates
20 Days Ago
Lighting prefab improvements.
20 Days Ago
merge from main
20 Days Ago
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
20 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
20 Days Ago
scene update
20 Days Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
20 Days Ago
Remerge of before due to submit race
20 Days Ago
Merge: from renderbatch_meshlod_improv - Update: reimplementation of previous bugfix to be cheaper Tests: pasted a boat, flew out and back - props were there
20 Days Ago
bear desc update
20 Days Ago
Optim: simplify prev bugfix, don't early initialize LOD managers Tests: pasted a boat, flew out and back - props were there
20 Days Ago
Bugfix: from renderbatch_meshlod_improv - Bugfix for disappearing props on boats Tests: paste a boat, flew out of range and back - all props present
20 Days Ago
Bugfix: fix initialization race of LODComponent on whether it's dynamic or not - Now both ToggleDynamic and OnEnable can initialize managers+occlusion When loading from network snapshot, it was toggling dynamic state before it initialized managers, leaving it in a half-dynamic, half-static state Tests: spawned a copy paste boat, all entities were present. Flew out of net range and back - all's there
20 Days Ago
removed charity_plushie_05 and rebuilt skins list - ready to be merged to main
20 Days Ago
Bunch of cleanup and refactor iterating,
20 Days Ago
merge from storepage_glowingwallpaper
20 Days Ago
Updated all media with individual shots for each wallpaper
20 Days Ago
Merge: from main
20 Days Ago
Convert the various tools made last week into a new unified SceneChecker window Scans the scene once, runs everything though a selection of SceneCheck classes Can add new checks by just deriving from SceneCheck, will automatically get picked up Can filter each check in the window with a number beside the filter to see Added a check to find RendererLODs that can be converted to MeshLODs
20 Days Ago
Added a visible number to rentable shops to align with computer terminal
20 Days Ago
Push missing function
21 Days Ago
cache bounds, still kinda slow
21 Days Ago
Final (for real this time) apartment costs: Small - 25 initial cost, 10 per day Medium - 150 initial cost, 50 per day Large - 350 initial cost, 100 per day
21 Days Ago
Train tunnels additonal rooms / early whitebox progress
21 Days Ago
Updated initial purchase cost of apartments: Small - 25 Medium - 75 Large - 200
21 Days Ago
Scene save
21 Days Ago
Fixed admire button regression
21 Days Ago
Cleaned up skin debug and made skins load over multiple frames to prevent big stall on opening the skin menu
21 Days Ago
Steam workshop skins now load correctly on items/wearables/worldmodel/viewmodel
21 Days Ago
satellite crates updates (textures, meshes, lods)
21 Days Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
21 Days Ago
Compact some serialization
21 Days Ago
merge from snapping_revert_2
21 Days Ago
Fixed the issue with the lighting messing with the alpha of the CCTV UI render texture