reporust_rebootcancel

137,278 Commits over 4,474 Days - 1.28cph!

19 Days Ago
Merge from main
19 Days Ago
Update WeatherEffect to use a PersistentObjectWorkQueue instead of repeating invokes Budgeted to 0.05ms, matches it's invoke cost but stops the occasional spike up 0.1ms Also pass the position of the effect down the chain once, instead of repeatedly accessing transform.position
19 Days Ago
Limit amount of upkeep that can be stored in an apartment upkeep terminal to three days worth (amount varies between apartments) Send a network update from the apartment whenever items are added and removed from the upkeep terminal to update clients
19 Days Ago
Unsaved mask
19 Days Ago
Fix shield not rotated correctly while holding vanilla hatchet
19 Days Ago
merge from triggerbase.ontriggerenter_nre
19 Days Ago
correct comment
19 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
19 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
19 Days Ago
Resolved timeout issue on map upload
19 Days Ago
keep a dropped key around for an hour rather than 5 minutes
20 Days Ago
Merge from more_cleanup
20 Days Ago
Fixed ban notification report date being wrong, will now show the date of the first report
20 Days Ago
Update(debug): allow to filter occlusion culling debug to just 1 specific instance via culling.debugid - added editor only way to copy id (need a way to do this in standalone) Tests: used it to isolate apartment corridor wall (still pants to use though, need something better)
20 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
20 Days Ago
Founders Door - lowpoly and first texture iteration
20 Days Ago
Also fix MeshLOD spamming errors when first adding the component
20 Days Ago
Implement arted up variant of powerplant fuse box - Fuses visible in fusebox according to which slot they are placed in - Use gib for popping out spent fuses - Add custom loot panel for the powerplant fuse boxes - Move powerplant fuse condition loss to a convar Also: - Fix all invalid slots being visible for a frame when opening a loot panel with 'hideInvalidIcons' enabled - Fix loot panels reverting to the quick craft panel when closing the entire panel
20 Days Ago
Consistent icon sizing for animation buttons
20 Days Ago
Camera scroll zoom shift tooltip
20 Days Ago
Update(editor): occlusion hiz overlay - "auto-expose" depth overlay Original implementation made it very difficult to discern anything in enclosed spaces Tests: used it in apartments
20 Days Ago
Port ONLY the shader changes over from /main/.../std_shader_compat in order to make the standard shader compatible with the SRP batcher. This will cause conflicts. If you run into that, than know that this branch is the source of truth. This branch should stomp whatever was under /main/indirect_instancing.
20 Days Ago
More reliable skin icon downloading. Skin menu styling fixes. Flash skin title text red/yellow during skin download for user feedback
20 Days Ago
Update blast door blocker to use RendererLOD
20 Days Ago
Fixed streetlight volumetrics hue not propagating. Pop fix. S2P.
20 Days Ago
Added sounds to charm equip/unequip and code tweaks
20 Days Ago
Merge from MonumentBlockers2
20 Days Ago
Filter skins by name
20 Days Ago
blast door blocker added
20 Days Ago
WIP stacked tables/desks monument blocker
20 Days Ago
Occlusion tweaks & shadow priority improvements. Removed distance flares from basement assets. S2P
20 Days Ago
Bigger button style in scroll views
20 Days Ago
Final light tweaks & polish fixes. S2P.
20 Days Ago
Workshop skins now loading correctly with their icon
20 Days Ago
Market lighting tweaks for the changed layout.
20 Days Ago
Update(editor): use same color for lod level of occludee when rendering ss bounds - also added memoization of lod level Tests: none, trivial change
20 Days Ago
Fixed RidableHorse ProtectionProperties leak
20 Days Ago
Update(editor): use different colors for visualizing occluidee screen-space bounds Red for dynamics, cyan for statics, purple for grid Tests: visualized swing - saw all 3 colors
20 Days Ago
Prefab cleanup.
20 Days Ago
Bugfix(editor): fix dynamic occludees rendering sphere in LS, instead of WS - use cached location to help detect slow updates to dynamic occludees Tests: visualized bounds of swing seats - they're no longer at origin
20 Days Ago
Fixed some conduits that didn't line up to light fixtures anymore.
20 Days Ago
More lighting polish.
20 Days Ago
Merge: from main
20 Days Ago
Button style changes
20 Days Ago
Piano v4 animation updates
20 Days Ago
Lighting prefab improvements.
20 Days Ago
merge from main
20 Days Ago
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
20 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
20 Days Ago
scene update