reporust_rebootcancel

157,800 Commits over 4,566 Days - 1.44cph!

15 Days Ago
Merge from main
15 Days Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
15 Days Ago
Merge from main
15 Days Ago
merge from teamui_optims
15 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
15 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
15 Days Ago
merge from main
15 Days Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
15 Days Ago
flail blockout
15 Days Ago
15 Days Ago
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15 Days Ago
Merge: from main
16 Days Ago
Merge from main
16 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
16 Days Ago
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16 Days Ago
Merge from painting_fixes
16 Days Ago
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16 Days Ago
Merge from animal_anim_compression
16 Days Ago
Merge from legacy_anim_deletes_oct_2026
16 Days Ago
Merge from fluidswitchlodfix
16 Days Ago
Disable duplicate main camera in test scene
16 Days Ago
Merge from distanceflareorientationfix
16 Days Ago
Merge from menuvideo_nre_fix
16 Days Ago
Merge from meshlod_updaets_oct_26
16 Days Ago
S2P apartment complex again
16 Days Ago
Merge from binbagpile_optimisation
16 Days Ago
Also fixed up 31 clutter and collectable prefabs
16 Days Ago
Update the rest of the code to work with the new NativeArrays for mapdata
16 Days Ago
Add support to TerrainMap to return a NativeArray
16 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
16 Days Ago
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
16 Days Ago
Codegen
16 Days Ago
Switch the MapData protobuf from managed -> NativeArray<byte>
16 Days Ago
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
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MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
16 Days Ago
- More RRP support - Really lightened the scene
16 Days Ago
Merge from livestock_shader_review
16 Days Ago
Merge from depth_egg_fix
16 Days Ago
Merge from rrp_ore_marker_fix
16 Days Ago
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16 Days Ago
Add support for clearing Rust+ auth to smart entities from in game
16 Days Ago
merge from animalanimation_optims
16 Days Ago
Fixed AnimalAnimation out of range errors
16 Days Ago
merge from notices_rtl_fix
16 Days Ago
Fixed item dropped and item pickup notices not working with RTL languages
16 Days Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
16 Days Ago
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
16 Days Ago
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
16 Days Ago
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
16 Days Ago
Merge from HotbarScrollSaveZone