reporust_rebootcancel

125,461 Commits over 4,079 Days - 1.28cph!

25 Days Ago
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25 Days Ago
Restored hanging bulbs string light
25 Days Ago
Fixed some line generation issue
25 Days Ago
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Removing a point refunds the consummed length
25 Days Ago
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Revert UI.Options.Keybind.prefab, wasnt meant to be changed
25 Days Ago
Compile fixes
25 Days Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
25 Days Ago
update iconrender_improvements/batch
25 Days Ago
merge from main -> iconrender_improvements
25 Days Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
25 Days Ago
Fixed incorrect button prefab sizing
25 Days Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
25 Days Ago
Merge from steam_item_store_images
25 Days Ago
Continuing on blocking in materials on floating walkways
25 Days Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
25 Days Ago
Abyss Containers - Updated model, LODs and some prefab setup
25 Days Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
25 Days Ago
Untested support for adding Steam item store images
25 Days Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
25 Days Ago
merge from roofbeams
25 Days Ago
Merge from fix_protobuf_length_prefix
25 Days Ago
Updated protobuf codegen to not break protobuf spec after copying optimizations
25 Days Ago
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
25 Days Ago
cache the terrain map preprocessing
25 Days Ago
added sync component to crossbow viewmodel animator
25 Days Ago
M15 Pistol - Greybox model and integration
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Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
25 Days Ago
Merge: from main Tests: none, no conflicts
25 Days Ago
Debug: add a latch to track player disconnects & removal during ServerUpdateParallel Tests: unit tests + craggy in editor
25 Days Ago
Fix scientist not rushing to investigate noises when searching
25 Days Ago
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
25 Days Ago
Fix scientists getting stuck in search recursion
25 Days Ago
Debug: adding progress tracking to FinalizeTickParallel to help track down origin of NRE - also couple formatting fixes Tests: used mode on Craggy in editor
25 Days Ago
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
25 Days Ago
merge from hackweek_newlights
25 Days Ago
Abyss Containers - Fixed LODs and GIBs on vertical version
25 Days Ago
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- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"
25 Days Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
25 Days Ago
Added spherical spatial environment volume support for opaque objects
25 Days Ago
- Adapt killscientists command to kill new scientists - Fix NRE on scientist death - Fix target lost transition not working properly - Simplify FSM
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25 Days Ago
Cleaned the mess in the advanced christmas light folder
25 Days Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard