reporust_rebootcancel

138,641 Commits over 4,352 Days - 1.33cph!

12 Months Ago
Corpses can be picked up, gives you the associated item with 0 health
12 Months Ago
Owners can now open container corpses to retrieve the loot without repairing
12 Months Ago
Merge: from parallel_validatemove Tests: none (resolved into dest version)
12 Months Ago
Update: adapted code to PlayerCache change - FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index - Updated validation checks - Transform caching job now checks for invalid transform accessses Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
12 Months Ago
merge from softcore_update
12 Months Ago
Trying out some gameplay changes
12 Months Ago
Remove some logs
12 Months Ago
Added newly baked AO to tshirt materials
12 Months Ago
merge from save266 - Staging wipe
12 Months Ago
Merge from softcore_update
12 Months Ago
Fix NRE when creating TC and large wood box corpses
12 Months Ago
phrases
12 Months Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
1 Year Ago
Make jungle building skin work with `upgrade_radius` and related commands
1 Year Ago
Merge from softcore_update
1 Year Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
1 Year Ago
Merge from softcore_updates/bag_changes
1 Year Ago
Fixed being able to pickup destroyed bags/towels/beds
1 Year Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
1 Year Ago
Merge from parent
1 Year Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
1 Year Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
1 Year Ago
merge from fix_wounded_nre -> softcore_update
1 Year Ago
Merge from softcore_update/bag_changes
1 Year Ago
Cleaned up arrow renderer system
1 Year Ago
Added dirt layer to Standard-Cloth shader, towels need it
1 Year Ago
Fix NRE when running injure command in softcore mode
1 Year Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
1 Year Ago
boomerang -> jungle_update
1 Year Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
1 Year Ago
Expose settings to change return arc and time until start return arc
1 Year Ago
Remove time log
1 Year Ago
Merge from softcore_update
1 Year Ago
Merge from bag_changes
1 Year Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from easterinflatablehorse_DLC
1 Year Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
1 Year Ago
and more
1 Year Ago
Remove unneeded debug logs
1 Year Ago
- List rewrite - Added license
1 Year Ago
Merge from main
1 Year Ago
Merge from bag_changes
1 Year Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
1 Year Ago
Merge from parent
1 Year Ago
merge from tc_changes -> softcore_update
1 Year Ago
Add comment
1 Year Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
1 Year Ago
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