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135,200 Commits over 4,444 Days - 1.27cph!

12 Months Ago
Update Gesture icons to 512x512
12 Months Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
12 Months Ago
Bugfix: BaseRaidBench - audio no longer missing This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag. Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
12 Months Ago
Anchor boiler
12 Months Ago
Fix scientists looking at your feet instead of your head
12 Months Ago
merge from minigun_3p_fix
12 Months Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
1 Year Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
1 Year Ago
Update: BaseRaidBench - set batched mode as default for scene
1 Year Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
1 Year Ago
Fix some issues running the editor using bundles instead of repo assets
1 Year Ago
Server browser design clean up
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from outpost_mission_fail_cooldown
1 Year Ago
merge from snapping_cant_deploy_fixes
1 Year Ago
merge from snapping_buildingblock_padding_fix
1 Year Ago
merge from abyss_barrel_sitem_remove
1 Year Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
1 Year Ago
Compile fixes
1 Year Ago
More gesture wheel fixes
1 Year Ago
Polished gesture list, split assigned and unassigned gestures
1 Year Ago
Apply delta time
1 Year Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
1 Year Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
1 Year Ago
Compile fix
1 Year Ago
UI_Window warning editor only
1 Year Ago
Gesture menu progress
1 Year Ago
Restored store cart button
1 Year Ago
Small fixes and tweaks
1 Year Ago
Restored F1 item menu
1 Year Ago
Subtract 124976
1 Year Ago
Subtract 124978
1 Year Ago
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1 Year Ago
revert_metabolism -> main
1 Year Ago
Properly revert
1 Year Ago
compile error
1 Year Ago
revert_metabolism -> main
1 Year Ago
Revert 123078
1 Year Ago
Baseline
1 Year Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
1 Year Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
1 Year Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
1 Year Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
1 Year Ago
Update: BaseRaidBenchmark - expose batching mode via component Tests: none, trivial change
1 Year Ago
Convars for aboard player and auto close sails checks.
1 Year Ago
Update: BaseRaidBench - disable camera shake and hurt effects Tests: ran the scene
1 Year Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.