reporust_rebootcancel

129,720 Commits over 4,140 Days - 1.31cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from dome_collider_fixes
1 Year Ago
Add `print_rcon_clients` command to print a list of all connected RCON clients
1 Year Ago
Unsubtract RailsFix
1 Year Ago
Merge main -> RailsFix
1 Year Ago
Hill cliff progress / better erosion / additional large hill cliff variants
1 Year Ago
Elevator Vehicle Parent -> Main
1 Year Ago
Stop the bouncy floor again
1 Year Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
1 Year Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
1 Year Ago
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
1 Year Ago
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1 Year Ago
Undo changes to old wolf animator
1 Year Ago
Fix missing convar
1 Year Ago
Remove debug draw and replace constants with convar
1 Year Ago
First pass on wolf combat behaviour
1 Year Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
1 Year Ago
Merge from runtime_profiling_rcon -> main
1 Year Ago
merge from tincan_alarm
1 Year Ago
Refactored wire checks and fixed a missing Pool.FreeList
1 Year Ago
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
1 Year Ago
Update: merge from main Tests: built all targets
1 Year Ago
Added tin can alarm to T1 tech tree Updated craft recipe
1 Year Ago
merge from pickup_item_number_size
1 Year Ago
merge from SBToolCupboard
1 Year Ago
merge from homing_spectate_fix
1 Year Ago
merge from patrolheli_fixes/dmgfx
1 Year Ago
merge from hurt_overlay_changes
1 Year Ago
unique environment - lake_a scene setup
1 Year Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
1 Year Ago
Vendor Audio Fix -> Main
1 Year Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
1 Year Ago
Placeholder logic to have wolves react to another wolf being hit nearby
1 Year Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
1 Year Ago
Add convar to toggle fsm logging
1 Year Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
1 Year Ago
Increased sound radius Parking changes for now
1 Year Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
1 Year Ago
merge from main
1 Year Ago
Added Natural Dye set and some colours
1 Year Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
1 Year Ago
merge from tincan_alarm
1 Year Ago
merge from temperate cliffs rework
1 Year Ago
merge from main
1 Year Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
1 Year Ago
Merge from dynamic_vendor_pricing
1 Year Ago
Clamp PriceUpdateFrequency
1 Year Ago
Close the recorder window after completion.
1 Year Ago
Fixed the tunnels no build volumes I missed
1 Year Ago
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