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125,530 Commits over 4,079 Days - 1.28cph!

2 Years Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
2 Years Ago
Bunch of small fixes FINALLY rendering in the correct place again because I had to use a separate computebuffer for each DrawMeshInstancedindirect() call?
2 Years Ago
merge from NMS/Props for clarity
2 Years Ago
Water explosion effects for all rocket types
2 Years Ago
wallpaper skin models and prefabs base setup
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from save239
2 Years Ago
Network++
2 Years Ago
merge from main
2 Years Ago
Merge from save239
2 Years Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
2 Years Ago
merge from main
2 Years Ago
disable debug log
2 Years Ago
merge from turning
2 Years Ago
Updates Vintage Wall Clock to meet feedback
2 Years Ago
Added subway maps to various underground tunnels and platform stops
2 Years Ago
merge from mfm2
2 Years Ago
restored test scene, updated test save
2 Years Ago
manifest
2 Years Ago
merge fix
2 Years Ago
merge from main
2 Years Ago
merge from placement effect
2 Years Ago
Add missing light setup on tall weaponrack
2 Years Ago
Fix weapon rack light collider interfering with placement
2 Years Ago
Only load shader material once
2 Years Ago
Missed Texture Update for Vintage Alarm Clock
2 Years Ago
Updated Vintage Alarm Clock to meet feedback
2 Years Ago
Fixed computer station deploy issues
2 Years Ago
Additional deployables on tugboat: chippy arcade, photoframes
2 Years Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
2 Years Ago
Use placement shader
2 Years Ago
added subway map to FT
2 Years Ago
subway maps models and textures + prefabs
2 Years Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
2 Years Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
full manifest rebuild
2 Years Ago
phrases
2 Years Ago
merge from boombox_reconnect_fix
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Backups
2 Years Ago
Merge from save239
2 Years Ago
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
2 Years Ago
WaterSystem server compile fix
2 Years Ago
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through) Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle