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136,129 Commits over 4,474 Days - 1.27cph!

2 Years Ago
Travelling Vendor Revisions -> Main
2 Years Ago
Phrases rebuild Adjusted default steering smoothing
2 Years Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
2 Years Ago
Added an icon for equip hood radial menu option
2 Years Ago
swaymuzzle tweaks
2 Years Ago
edited blunderbus 3p aim anim so the gun is held correctly
2 Years Ago
3p mask updates
2 Years Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
2 Years Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
2 Years Ago
some chain material setups
2 Years Ago
fixed wrong rotation constraint axis being used for one of the limits
2 Years Ago
basic gizmos on constraints
2 Years Ago
Added "Emission Fresnel" options to standard specular shader
2 Years Ago
fixed length modifier and gravity on capes
2 Years Ago
cape cloth material
2 Years Ago
ghostsheet setup, split bone controllers for better collision control
2 Years Ago
improved edit-time gizmos so you can see colliders and constraint setups
2 Years Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
2 Years Ago
Fixed compile errors
2 Years Ago
Moved vending machine back to shared
2 Years Ago
Travelling Vendor Revisions -> Main
2 Years Ago
Cleanup comments
2 Years Ago
Faster night check
2 Years Ago
Fixed broken night check
2 Years Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
2 Years Ago
split gizmos between configuration and playmode
2 Years Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
2 Years Ago
Rewrote spawn event to use thresholds instead
2 Years Ago
Reduced agro radius
2 Years Ago
Baseline, added item and entity prefabs
2 Years Ago
Added angry horn
2 Years Ago
Add an override muzzle point field to the VIewmodelSway component to allow us to reposition how the viewmodel rotates when quickly spinning the camera
2 Years Ago
Backfires now happen at a random point in the future
2 Years Ago
Vendor ~ Rewrote ignore system to utilise a single struct Improved ignore systems reliability Reduced network load for steering angle - only need a single float Vending Orders ~ Frees to FreeLists Resize vending order to largest order entries count Check before freeing attachment list
2 Years Ago
prefab updates
2 Years Ago
player_model fixes (fixes broken eyes, broken censor objects)
2 Years Ago
Added single-pass Rust/Unlit ASE template with atmospheric scattering support
2 Years Ago
Compile fix
2 Years Ago
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
2 Years Ago
radtown S2P, refreshed HLOD
2 Years Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues
2 Years Ago
Added Pit Viper model/mats/textures
2 Years Ago
Simplify system to always output both legacy prefab + new scene - ensures it always updates the monument regardless of what system is running
2 Years Ago
final bit of renaming
2 Years Ago
more renaming
2 Years Ago
file renaming
2 Years Ago
Removed missing material inspector from BRZone shader
2 Years Ago
Replaced add with alpha/lerp blend on BRzone shader (for eval)
2 Years Ago
test
2 Years Ago
merge from main