162,162 Commits over 4,597 Days - 1.47cph!

29 Days Ago
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
29 Days Ago
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
29 Days Ago
Disable pool.debug by default in editor
29 Days Ago
Fixed duped NotoSans fonts used for apartment mailboxes and doors Apartment complex S2P
29 Days Ago
Restored TMP missing font log warning on the client
29 Days Ago
Restored TMP missing font log warning on the client
29 Days Ago
Skull Wall Lamp - added worldmodel prefab
29 Days Ago
merge from skinviewer_bg_fix
29 Days Ago
Fixed skin viewer backgrounds compression
29 Days Ago
Scrap king / updated half height texture with some more dirt and details
29 Days Ago
Merge from RRP
29 Days Ago
Fixed pickup and move sounds for tuna can skull lamp.
29 Days Ago
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
29 Days Ago
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
29 Days Ago
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
29 Days Ago
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
29 Days Ago
Remove FOV animations on reload
29 Days Ago
turret_viewmodel -> pt_boat_turret_rewrite
29 Days Ago
merge from skinsmemory_optims
29 Days Ago
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"
29 Days Ago
merge from egghunt_spawning_fix
29 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
29 Days Ago
Fixed invis or disconnected players blocking halloween candy spawning
29 Days Ago
Put per-instance data in a structured buffer rather than a raw one
29 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
29 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
29 Days Ago
merge from pendingnotice_fix
29 Days Ago
Fixed pending item notice error (shows up when buying something from the marketplace terminal)
29 Days Ago
Fixed bootstrap non interactable modal
29 Days Ago
merge from fonts_optims
29 Days Ago
Fixed missing font server log
29 Days Ago
Skin viewer uses mip 0 always
29 Days Ago
Attempt at making downloaded skins streamable like bundled skins Instead of uploading every mip to VRAM, we save the compressed mips RustNative builds to disk and let Unity stream them Needs our custom Unity because we can't make textures created by script streamable 13 skins downloaded, went from 210MB to 4.7MB VRAM (one skin in front of me at mip 0, same spot)
29 Days Ago
- Fix aim inconsistencies - Fix viewmodel not playing the right anims
29 Days Ago
Monument blockers outside military tunnels now require explosives to break through, same as the ones in front of red card rooms
29 Days Ago
exported warhead garage door anims
29 Days Ago
merge from firstperson_turnanims
29 Days Ago
Add turn in place anims for first person view. off by default and convared behind `turninplacefp` for now
29 Days Ago
merge from headik_wounded_fix
29 Days Ago
fix head ik looking weird while downed
29 Days Ago
Add search bar
29 Days Ago
Scrap king skin texture progress / modified the layout to be slightly less busy
29 Days Ago
Merge from render_pipeline_testing
29 Days Ago
Merge from main
29 Days Ago
Merge from vcc
29 Days Ago
Update gamepad_manifest command to work in builds
29 Days Ago
Setup hot overlay and doublevision effect
29 Days Ago
Fix frost post effect to match BIRP
29 Days Ago
Actually make that readwrite
29 Days Ago
Change deferred light pass from WriteAll to Write