193,212 Commits over 4,049 Days - 1.99cph!
Updated biome tint SF + added biome tint masked SF
Tweaked shore wetness SF
Regen all shaders
[D11][#2676][#2857] Disable D11_OPTIMIZE_SKINNEDMESH_COLLISION
[D11] Modified Jenkins build
[D11] [TEST] additional items for building test
Nicer result text
Subject needed
Quadtrangulated meshes for LODs. in Assets\Prefabs\Food
Assets\Content\Structures\rocket
Assets\Content\Structures\Train_wagons
Death screen report open new dialog
Restore ProjectVersion.txt
[D11] [TEST] additional items for testing pvp
merge from Halloween_2019
merge from Halloween_2019
RustEditor can now scroll
Fixed game not starting in editor if the selected inventory override does not exist (like when switching between branches with different inventories)
Basic working health sync between physical modules and their items
Better raycast targets on vending machine cluster
Fixed death screen not populating properly when loading into a game where the player is dead
Client now requests respawn info if dead
Move show model/hide model methods
Fixed modules that were missing model settings and rebuilt manifest.
WIP fix for players sometimes being removed from teams when they die
Shrunk the size of crafting buttons to fit new category (was 37px, now 33px)
Comments, plus test module update
Fixed toggle buttons being hard to click
Model visibility info edit
Lowered piano hand lerp speed
Fixed xylophone dismount positions
Allow restricting model visuals to e.g. "show only if NOT wheels".
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Improved visible model refresh methods
Adjust test model textures
Adjusting dual socket test module model
Added new diffusion profiles to HDRP assets
Fixed export to wrong path
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updated player piano source
Fixed grass materials
Fixed materials on small plants
Tweaks to tree materials
Made grass darker to match trees better
unfucked lighthouse_a prefab postmerge
Bandit town and swamp cabin were not labelled scene2prefab
[D11] Vertex shader LODs added to assets from Structures\Pipelines, wooden cabins, supermarket, rocket factory silo