193,207 Commits over 4,049 Days - 1.99cph!
Added derive tangent basis SF
Updated biome tint later SF
Fixed lit blend layer shaders using the wrong biome tint splat index
basket viewmodel improvements
Can now save and load generated data.
rigged trumpet and tuba anim updates
piano anim update, override changes, .deployed ik target tweaks, set up for anims
Convars with FCVAR_NEVER_AS_STRING fire convar change callbacks
Convars will try to avoid being set to "3.000000" instead of just "3"
Added Convar.Revert, works only on Lua stuff
[D11] [UI] Fixed define issue.
[D11] Setup LODs for all assets in Structures\Stairs_scaffoldings
[D11][#2690][#2772] Don't change the scale of decal objects
First shot at fixing tree and bush materials
[D11] [UI] Max Compass Strip texture size increased to 4k.
[D11] + Half the portacabin assets LOD group updated/Mesh Occludee script added
Chat popup menu options to mute/unmute, invite to team, view steam profile.
Fix steamid parsing incorrectly in webrcon chat view
Added optional min and max arguments to Create(Client)ConVar
Added ConVar.GetFlags, IsFlagSet, GetMin and GetMax
Button to absorb LocalizeText component
Phrase generation searches for ILocalize on components
[D11] [UI] Fixed vital bars preview not updating when respawning.
[D11] + Security_door lod updated/Mesh occludee script
wip chat right-click popup player menu
[D11] Fixed Null Reference Exception with floor.triangle.toptier + A couple of power asset LODs
[D11] [UI] Fixed requirements string incorrectly labelling resource cost as the max upgrade cost when not showing the max upgrade as the action.
[D11] + Satellite Dish LOD's Updated/Mesh Occludee script added
Removed empty or missing prefabs from these levels
Removing unused prefabs (greybox and deprecated empty prefabs)
More missing material re-assignment
[D11] + 9 Perimiter_walls new Lod Group/Mesh Occludee script added
Static optimisations now work
[D11] + 8 office_buildings LOD's update/Mesh Occludee added
[D11][UI][#2854] Clear Controller state after controller disconnected
[D11] + 8 Building Items, LOD's checked over + Mesh Occludee added
[D11] Half of the Buildables with Mesh Occludee script
Tidying up conversion code.
updated modding scene/txt
Removing unused art content (sewer_drain and oilrig greybox models)
fixing missing materials in lifts and rocket wagon prefabs