193,207 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Added derive tangent basis SF
6 Years Ago
Updated ASE to 1.7.1.02
6 Years Ago
Updated biome tint later SF Fixed lit blend layer shaders using the wrong biome tint splat index
6 Years Ago
merge from main
6 Years Ago
skin approval
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
basket viewmodel improvements
6 Years Ago
Can now save and load generated data.
6 Years Ago
6 Years Ago
source anim updates
6 Years Ago
rigged trumpet and tuba anim updates
6 Years Ago
piano anim update, override changes, .deployed ik target tweaks, set up for anims
6 Years Ago
Convars with FCVAR_NEVER_AS_STRING fire convar change callbacks Convars will try to avoid being set to "3.000000" instead of just "3" Added Convar.Revert, works only on Lua stuff
6 Years Ago
[D11] [UI] Fixed define issue.
6 Years Ago
[D11] Setup LODs for all assets in Structures\Stairs_scaffoldings
6 Years Ago
[D11][#2690][#2772] Don't change the scale of decal objects
6 Years Ago
Swamp trees packed map
6 Years Ago
First shot at fixing tree and bush materials
6 Years Ago
[D11] [UI] Max Compass Strip texture size increased to 4k.
6 Years Ago
[D11] + Half the portacabin assets LOD group updated/Mesh Occludee script added
6 Years Ago
Chat popup menu options to mute/unmute, invite to team, view steam profile.
6 Years Ago
Scene2Prefab
6 Years Ago
Fix steamid parsing incorrectly in webrcon chat view
6 Years Ago
Added optional min and max arguments to Create(Client)ConVar Added ConVar.GetFlags, IsFlagSet, GetMin and GetMax
6 Years Ago
Button to absorb LocalizeText component Phrase generation searches for ILocalize on components
6 Years Ago
[D11] [UI] Fixed vital bars preview not updating when respawning.
6 Years Ago
[D11] + Security_door lod updated/Mesh occludee script
6 Years Ago
wip chat right-click popup player menu
6 Years Ago
[D11] Fixed Null Reference Exception with floor.triangle.toptier + A couple of power asset LODs
6 Years Ago
[D11] [UI] Fixed requirements string incorrectly labelling resource cost as the max upgrade cost when not showing the max upgrade as the action.
6 Years Ago
[D11] + Satellite Dish LOD's Updated/Mesh Occludee script added
6 Years Ago
Removed empty or missing prefabs from these levels
6 Years Ago
Removing unused prefabs (greybox and deprecated empty prefabs)
6 Years Ago
More missing material re-assignment
6 Years Ago
[D11] + 9 Perimiter_walls new Lod Group/Mesh Occludee script added
6 Years Ago
Static optimisations now work
6 Years Ago
fix copy paste error
6 Years Ago
[D11] + 8 office_buildings LOD's update/Mesh Occludee added
6 Years Ago
subtract
6 Years Ago
[D11][UI][#2854] Clear Controller state after controller disconnected
6 Years Ago
Fix for asmdefs
6 Years Ago
fix for standalone build
6 Years Ago
[D11] + 8 Building Items, LOD's checked over + Mesh Occludee added
6 Years Ago
[D11] Half of the Buildables with Mesh Occludee script
6 Years Ago
merge from main
6 Years Ago
Tidying up conversion code.
6 Years Ago
updated modding scene/txt
6 Years Ago
Removing unused art content (sewer_drain and oilrig greybox models)
6 Years Ago
fixing missing materials in lifts and rocket wagon prefabs