199,157 Commits over 4,140 Days - 2.00cph!
Fixed crowd not working on 2nd match (new bug)
Doubled the resolution of the jump curve cache, moved cache to CrowdRow instead of each CrowdMember.
updated tile falling debris FX
Crowd will do waves when nothing is going on
merge from crowd branch (just spotted a white crowd bug though)
fixed menu button hovering issues caused by the overlapping play button image.
Few move allocations on hover
Removing allocations from tile hovering
Remove allocations from OutlineEffect
added option to toggle realtime portrait rendering. Always enabled during the fullscreen intro, then turned on/off for the match.
bit of crowd member cleanup.
Add potato mode video option
Improvements to incremental prefab build
crowd update no longer allocs, moved to fixedupdate.
Missed blur controls on TopBars, include EdgeDraw shader
tweak post process and some gloss map to try to reduce flickering
UI blur defaults to enabled
Add an option to disable blurring behind UI (UI Blur Toggler component will remove the image's material when it's off)
Update post process settings script
Added tile dust prefab link to Tile definition files, set all existing tilesets to use my new placeholder effect.
Added placeholder dust effect.
[D11] Disable and strip most of the prebuilt maps to save some time and space on the bundle build. Need to keep Craggy Island in there for a bit longer.
added confetti anim event
Small tidy up of AssetDependencyCache
Added AssetDependencyCache to enable incremental builds for prefabs etc
wip nicer trophy rotation (getting latest)
Fixed dynamic occludees not updating properly under debugcamera
fixed crate map marker weirdness
Updated confetti cannon model rig
Added cannon anims
[D11] [UI] Added #if define in "Achievements.cs" to prevent coroutine incorrectly checking against a D11_NEWHUD only file. Adjusted colour of "Disabled" buttons on pie menu to match their disabled hovered counterpart but with reduced alpha.
Fixed Navigation.Setup NRE
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Senses skips resources that require player command flags and are not flagged
Various fixes, renamed entity init first time arg to "is_new_entity" for clarity