193,273 Commits over 4,049 Days - 1.99cph!

14 Days Ago
Updating coconut armour viewmodel skinning
14 Days Ago
Changed branch physics surface to wood
14 Days Ago
Bunch of cleanup/refactor after changes.
14 Days Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
14 Days Ago
- ▊▋▍▆█ ▋▋▆▌▋▍▊▊▌▅▆▍▊▆▊▅ ▊▅ ▊▋▇ ▅▆▊▍ ▆▅▉▊▅▆ ▍▉█▆█▍ ▇▅ ▊▋▌▉▌ ▇▌▉█▋▅ ▄▉▇▉▄▉ █▉▍█▋▄ ▍▊▍▇█ - ▅▍▆ ▅▆▄▍▍▉▊▇ ▆▄▋▊▌▉ ▅▊▊▍█▋▍▇█ ▊▌ ▊▍▌▍▄█▇▉█▍▋▉ ▇▉▉▍ ▄▆▌▊ ▄▅▇▉▇▋ █▋▆▇▌▌ ▇▅▇▉▋█▆▊█ ▅█▊▇▄▇▇▌ ▋▌ ▄▉▍▋█ ▉▇▊ ▇▍▉▆▅▅ ▍▆▆ ▆▍▅▊▄▆ ▆▌ ▋▋▅▆▇▄▍█ █▋▆▇ (▇▌▄█▌▌ ▊▌▍▆ ▉ █▌▅ ▅▌ ▊▆▄▇▊▌▊▋▅ █▍▍▊▋▊▇▋)
14 Days Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
14 Days Ago
renaming of files for dlc gesture
14 Days Ago
jungle ruins s2p to refresh collider changes
14 Days Ago
Merge from jungle_update (fix animals sliding and a NRE)
14 Days Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
14 Days Ago
Fix being able to kite croc around foundation
14 Days Ago
Fix NRE in tiger and croc corpse dragging
14 Days Ago
Merge from jungle_update
14 Days Ago
Merge from snakes
14 Days Ago
Merge from jungle_update
14 Days Ago
Compile fix
14 Days Ago
Set correct material collider to fix impact sounds.
14 Days Ago
merge from laserdetector_ai
14 Days Ago
Laser detector now detects horses (and anything on the AI layer)
14 Days Ago
merge from lootdestroy_corpse_fix
14 Days Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
14 Days Ago
Remove unused variable
14 Days Ago
Remove debug logs
14 Days Ago
Bump reposition chance
14 Days Ago
Timings, hit effect.
14 Days Ago
Cleanup
14 Days Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
14 Days Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
14 Days Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
14 Days Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
14 Days Ago
Merge: from main Tests: none, no conflicts
14 Days Ago
Merge from jungle_update (compile error fix)
14 Days Ago
Fix compile error
14 Days Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
14 Days Ago
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
14 Days Ago
Merge: from main Tests: none, no conflicts
14 Days Ago
Merge from workshop_normal_and_compression_fix
14 Days Ago
Merge from reposition
14 Days Ago
Merge from jungle_update
14 Days Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
14 Days Ago
Restore changes to BaseProjectile lost in merge
14 Days Ago
Added a tip for how to climb trees
15 Days Ago
merge from spatially aware branch - underground train tunnels and caves content converted
15 Days Ago
merge from main
15 Days Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
15 Days Ago
Merge from jungle_update
15 Days Ago
Another fix for serialisation layout
15 Days Ago
Merge from jungle_update
15 Days Ago
Compile fix
15 Days Ago
Merge from jungle_update