140,725 Commits over 4,352 Days - 1.35cph!

11 Days Ago
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Work scene backup
11 Days Ago
11 Days Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
11 Days Ago
added an alt version of the big button so they can be coloured.
11 Days Ago
easter wip wallpaper textures, icons
11 Days Ago
Wood tilable texture update
11 Days Ago
Kitchen Modular Kit updates
11 Days Ago
Add support for different entity ranges per entity Internally the overworld now has three overlapping network group grids with different cell sizes Players subscribe to all layers with different radii Entities can be configured with a preference for which network layer to place them on
11 Days Ago
Icons are now processed through the backend instead of through the editor
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Merge from hab_altimeter
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Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
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ao resize
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Update: add UniTask for evaluation In simle case only has 1 alloc that's not pooled, same as FPTask - will try to solve it locally first Tests: ran unit test
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FIx isStopped incorrectly clearing path, path is cleared on disable instead
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Merge from hab_altimeter
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Hooked up needle LODS to calc. Invert calc and change axis to work with art.
11 Days Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
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Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
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Merge from main
11 Days Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
11 Days Ago
Fix set path earlying out incorrectly when called from SetDestination
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Use cleaner getter for agent
11 Days Ago
Fix path follower ticking twice per frame in editor
11 Days Ago
hab altimeter worldmodel lods, materials and textures
11 Days Ago
edited motor/pedal bikes ik hand/feet positions
11 Days Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
11 Days Ago
set up salvaged axe skinnable and tested on workshop
11 Days Ago
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Updating mortar biped rig
11 Days Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
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progress on vpaint, facade set dressing
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Added Salvaged Axe Workshop Source OBJ
11 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
11 Days Ago
Prevent path leaking when agent is destroyed
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merge main -> rust_server_relay
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Update: more research - looks like we do need our own task type Tests: uni tests
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Compile fix
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11 Days Ago
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11 Days Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
11 Days Ago
Merge from cargo_player_boats
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Merge from main
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Fix convar behaviour
11 Days Ago
Rapido underwear fix attempt
11 Days Ago
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