199,280 Commits over 4,140 Days - 2.01cph!

10 Days Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
10 Days Ago
merge from workshop_locker_mesh
10 Days Ago
merge from autosave_paintings
10 Days Ago
merge from twig_roof_gib_fix
10 Days Ago
merge from industrial_light_white_emissive
10 Days Ago
merge from Bathtub_planter_gib_fix
10 Days Ago
merge from bardoor_vehicles_fix_2
10 Days Ago
merge form flare_flickering
10 Days Ago
merge from player_ids_command
10 Days Ago
merge from hide_reportplayer_steamid
10 Days Ago
merge from armor_movement_speed_info
10 Days Ago
merge from fix_oil_refinery_heat
10 Days Ago
merge from triangleroof_flyhack_fix
10 Days Ago
merge from waterpump_occlusion_fix
10 Days Ago
merge from propanetank_culling_fix
10 Days Ago
merge from fix_engine_collider_powerplant
10 Days Ago
merge from coconut_armour_recycle
10 Days Ago
merge from autoturret_optim
10 Days Ago
Extend setinvis_ui to include developer checks as well as admin
10 Days Ago
Use styles for odd + even instead - fixes hover changing alpha back to it base value
10 Days Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
10 Days Ago
Server Browser Odd + Even rows
10 Days Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
10 Days Ago
Merge: from main
10 Days Ago
Bugfix: unbork shooting from RC turrets - Recalculate where RC eyes are on the server Tests: remoted into a turret and shot in different directions - saw hits where expected
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Merge from parent
10 Days Ago
Merge from "ceiling_light_joint_reconfig"
10 Days Ago
Compile fixes
10 Days Ago
Merge from fogofwar
10 Days Ago
Disable map markers (exposed option on game mode entity)
10 Days Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
11 Days Ago
Upload the fog images every 10s (was 4)
11 Days Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
11 Days Ago
Merge from main
11 Days Ago
Merge from parent
11 Days Ago
Disable read/write on a bunch of larger models that shoudln't need it
11 Days Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
11 Days Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
Rin
11 Days Ago
Fixed twig roof gibs flying excessively far
11 Days Ago
Fixed large wood box gibs not being skinned
11 Days Ago
Tweaked propane tank world model lod, was culling too early
Rin
11 Days Ago
Adjusted Bathtub planter gib colliders to prevent it exploding dramatically when destroyed
11 Days Ago
Update: Rewrite how we rotate turrets on server - Where possible, yaw and pitch rotations are merged, saving us on math (0.32ms) - Other cases are calculated separately (0.51ms, still faster than original 1.32ms) Updating of separate bones was fast but wrong in my last commit. This version corrects it while also being faster than pre-borked-optim. Tests: On Craggy, spawned sentry.scientist.static and autoturret_deployed, made them rotate to different directions - they were able to track and shoot me.
Rin
11 Days Ago
Removed duplicate gibbable script
11 Days Ago
Update: AutoTurretTests.MeasureServerTick now checks merged and separate yaw-pitch bones Since separated bone transformations take more math, need to profile how big of an impact it'll be. Tests: ran the test
11 Days Ago
11 Days Ago
Update "AI node graph is out of date" warning to include version number Move "Soundscape: " message to soundscape_debug 1 Clean up g_SBoxObjects when entities get deleted Also fixed Player:GetCount not updating after rejoin on entity delete (undo) Merge Pull Requests * Fixed SWEP info tooltip overlap during fade out (Community Contribution) * lights.rad: episodic additions Enhancement (Community Contribution) Disable sv_parallel_sendsnapshot by default Apparently still causes random issues that need solving first. Fixed crash when using `-hijack` Fix some compile warnings Fixed CS:S Leet playermodel coloring area overlapping the belt
11 Days Ago
cs2012_editor_fix -> main