193,273 Commits over 4,049 Days - 1.99cph!
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
Updating skinning for coconut armour legs
Successfully working 3d representation of the vines
Tube Renderer radius now better matches 2d vine width
Cleanup vine script. Doesn't need to hold a reference to a line renderer
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both.
Vines are now rendered as both line and tubes.
Ensure end caps have the right normals
Replaced foliage shader in the arms viewmodel
Added weapon holster offset component for the torso armor
Fix tubes rendering as ribbons
Add flat caps onto the end of the tubes if hemisphere caps arent used
Fix occasional reposition NRE
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
Fix look rotation error spam.
Fix occasional double attack during reposition slither.
Expose position setting methods just like the line renderer
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
boomerang_condition_fix -> jungle_update
Ensure boomerang is losing condition
Limit croc stamina, croc now become slow again after sprinting too long
Make crocs give up chase on land faster when players run away alongside the river instead of away from it
jungle_update -> boomerang
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
Tests: perf test to measure ServerProfiler overhead
Going to try a different internal storage approach to make future changes easier (and potentially faster)
Tests: ran the new tests
Adding view model camera animation files for pistol set
Viewmodel camera animation set up for all pistols
Fix new animals sinking below tunnel entrance grate visually
Auto switch when looking at compatible building blocks
Can select different skins for wall, floor and ceiling
Updating wood armour gloves prefabs
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
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Increase duration of inacpacitate dart vision debuff
Fixed viewmodel reference on prefab
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
Possible VineMountable.OnFlagsChanged NRE fix
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fixing some baked LODs materials that did not save properly on the branch they came from
+some rebakes