126,255 Commits over 4,171 Days - 1.26cph!

31 Days Ago
Get rid of the extra prefab for the "deep sea", instead put everything inside the DeepSea entity - spawn it at 0,0,0 then teleport it to -6000
31 Days Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
31 Days Ago
Fix translations for pickup error toast messages
31 Days Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
31 Days Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
31 Days Ago
Increase network grid area from 8192 -> 16384 so it covers from -8k to +8k - increase cell count to 512 so network grids remain 32m
31 Days Ago
Deep sea is located from -8000 -> -4000 on the map - add 4k area to xAxis of ValidBounds (-4000 -> 4000) into (-8000 -> 4000) - add 4k area to xAxis of physics bounds (-5000 -> 5000) into (-9000 -> 5000)
31 Days Ago
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31 Days Ago
Update manifest
31 Days Ago
Create deep sea manager entity - spawn as an important entity - create center of map so we don't have to worry about bounds Create basic deep sea prefab that contains box colliders around the ocean - entity will spawn the "deep sea" prefab
31 Days Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
31 Days Ago
Refactor server restart message phrases
32 Days Ago
Compile fixes
32 Days Ago
Code gen compile fix following main rebase
32 Days Ago
merge from main
32 Days Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
32 Days Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
32 Days Ago
Fixed string light control box LODs
32 Days Ago
Updated string lights descriptions
32 Days Ago
Restored fairy light emissive
32 Days Ago
Chandelier deploy guide and icon Fixed pooling issue
32 Days Ago
Chandelier cable is swapped to a non cutout mat when >5m away
32 Days Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
32 Days Ago
🎉 Successfully generating accepted protobufs in editor
32 Days Ago
Generate into the data plugin folder as normal
32 Days Ago
Add into codegen Seperate generation code into its old assembly
32 Days Ago
Added support for Deferred Decal rendering in the new render pipeline
32 Days Ago
merge from cctv_helper_convars --> main
32 Days Ago
Codegen after merge conflicts
32 Days Ago
Chandelier interpolation, chains and pedal animations
32 Days Ago
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32 Days Ago
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32 Days Ago
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32 Days Ago
merge from main
32 Days Ago
merge from fix_light_dynamic_lods --> main
32 Days Ago
merge from minicopter_damagefx --> main
32 Days Ago
Shader changes for indirect instancing (changes which are likely not required)
32 Days Ago
Shader changes for indirect instancing (supported shaders)
32 Days Ago
Shader changes for indirect instancing (include files)
32 Days Ago
team_bag_labels -> main
32 Days Ago
Another NRE that could've snuck in
32 Days Ago
Remove old unused LOD fading variant
32 Days Ago
Clean up instancing shader code and remove old instancing code
32 Days Ago
Extra NRE safety check
32 Days Ago
Rebase on /main
32 Days Ago
small ramp blockout and test anims exported
32 Days Ago
Merge material changes for indirect instancing
32 Days Ago
Merge indirect instancing tools (standalone edition)