126,271 Commits over 4,171 Days - 1.26cph!

46 Days Ago
Stop interaction toast clipping Setup button max sizes
46 Days Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
46 Days Ago
merge from main
46 Days Ago
(Test) set all meshes isReadable=0
46 Days Ago
Revert library setting
46 Days Ago
Remove top level token debug
46 Days Ago
Ensure map name is sanitised properly in streamermode
46 Days Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
46 Days Ago
Ensure session background isn't fully transparent
46 Days Ago
scene2prefab millitary_tunnel_1 (no hlod)
46 Days Ago
Fix scientists shooting before fully aligned to aim
46 Days Ago
adjusted terrain ignore volume
46 Days Ago
Subtract mesh and material changes
46 Days Ago
Remove excess logs
46 Days Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
46 Days Ago
Fix spacing issue with queue icon
46 Days Ago
Fix server queues not detecting single person queues
46 Days Ago
Dont adjust gamemode counts if you are on the wrong category
46 Days Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
46 Days Ago
cherrypick 127820
46 Days Ago
Try and fix promo site not working
46 Days Ago
Fix interaction toast sometimes running logic twice on a single button press
46 Days Ago
Fix rust plus close button not working
46 Days Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
46 Days Ago
Restore old streamer mode server description
46 Days Ago
added metal sounding open and close for black box
47 Days Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
47 Days Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
47 Days Ago
merge from main
47 Days Ago
merge from /new_menu2/ian_hotfixes
47 Days Ago
merge from buildingskin_tags
47 Days Ago
merge from ejector_seat_collider_fix
47 Days Ago
merge from pilot_hazmat_dlc
47 Days Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
47 Days Ago
Fix source generator not running on components Code cleanup
47 Days Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
47 Days Ago
Added first pass of farm barge container shell no.1
47 Days Ago
Pilot Ejector Seat - Improved gibs
47 Days Ago
Spotlight icon
47 Days Ago
l96 - removed anim events from aimed idle to fix sound issues
47 Days Ago
Fix formatting in RebindSkinnedMeshRenderer
47 Days Ago
work around unity_BaseCommandID not being set
47 Days Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
47 Days Ago
Fix heavy scientist sometimes still turning too fast to face player or noise
47 Days Ago
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
47 Days Ago
merge domain reload codegen improvements back to main -- editor only code gen
47 Days Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
47 Days Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
47 Days Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
47 Days Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel