201,114 Commits over 4,171 Days - 2.01cph!

2 Months Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
2 Months Ago
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2 Months Ago
Float cubes textures
2 Months Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
2 Months Ago
main -> new_menu
2 Months Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
2 Months Ago
Scroll fade on description box
2 Months Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
2 Months Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
2 Months Ago
udpated potato crate to use relief mapping
2 Months Ago
ammo and food updates
2 Months Ago
merge from main
2 Months Ago
phrases
2 Months Ago
Merge from naval update
2 Months Ago
Merge from main to naval update
2 Months Ago
Submitting work to update branch
2 Months Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
2 Months Ago
merge from loot_spawns
2 Months Ago
Removed stray silencer loot spawns
2 Months Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
2 Months Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
2 Months Ago
Merge from main
2 Months Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
2 Months Ago
Christmas light bulb spawning fixes
2 Months Ago
First pass chandelier, using ceiling light model but has player configurable length
2 Months Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
2 Months Ago
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2 Months Ago
Cherrypick 122713, I have no clue how this disappeared
2 Months Ago
String light fixes, manifest
2 Months Ago
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2 Months Ago
Restored hanging bulbs string light
2 Months Ago
Fixed some line generation issue
2 Months Ago
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2 Months Ago
Removing a point refunds the consummed length
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
2 Months Ago
Compile fixes
2 Months Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
2 Months Ago
update iconrender_improvements/batch
2 Months Ago
merge from main -> iconrender_improvements
2 Months Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
2 Months Ago
Fixed incorrect button prefab sizing
2 Months Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
2 Months Ago
Merge from steam_item_store_images
2 Months Ago
Continuing on blocking in materials on floating walkways