200,682 Commits over 4,171 Days - 2.00cph!

51 Days Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
51 Days Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
51 Days Ago
Minor animation changes and scrollbar sizes
51 Days Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
51 Days Ago
Fix not being able to reskin a twitch rivals computer station via spray can
51 Days Ago
Block placement rules wip
51 Days Ago
Fixed weekly skin modal not opening
51 Days Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
51 Days Ago
Missing files
51 Days Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
51 Days Ago
merge from /MiscMissingSounds
51 Days Ago
merge from add_missing_excavator_sfx
51 Days Ago
merge from codeanalysis_build_stripping
51 Days Ago
merge from OpenCloseSoundsForCorpses (deployables)
51 Days Ago
merge from abyss_storage_fix
51 Days Ago
Restore settings gesture wheel prefab guid
51 Days Ago
Remove RendererBatch from whitebox pieces
51 Days Ago
Manifest
51 Days Ago
Merge from parent
51 Days Ago
merge from mo' env volume changes
51 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
51 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
51 Days Ago
Merge from trimmed_asset_warmup
51 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
51 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
51 Days Ago
Merge from photo_filter
51 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
51 Days Ago
Merge from fish_pose_fix
51 Days Ago
Upgrade fbx exporter for exposed export options API
51 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
51 Days Ago
Merge from frontier_external_fixes
51 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
51 Days Ago
Merge from frontier_external_fixes
51 Days Ago
Some improvements to free spray behaviour on external walls
51 Days Ago
Merge from trimmed_asset_warmup
51 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
51 Days Ago
Merge from main
51 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
51 Days Ago
Merge from autoturret_peacekeeper
51 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
51 Days Ago
Merge from simple_floating_entity (includes latest main)
51 Days Ago
Merge from parent
51 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
51 Days Ago
Merge from food_spoil_pool_fix
51 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
51 Days Ago
Finally fixed it
52 Days Ago
Finish loading screen flex mockup
52 Days Ago
More gesture menu stuff
52 Days Ago
Merge from team_invite_changes
52 Days Ago
Don't allow duplicates in the invite list