201,593 Commits over 4,171 Days - 2.01cph!
Merged slash/pierce/blunt damage types into physical.
more wip squad editor changes to support multiple modes
Disabled the hurt overlay until it's made to not look like ass.
No more spamming shelves on roads
Run server for staging branch if running with -staging command line
water_well_b mini monument progress backup
Fixed a few lift/elevator occludee bounds
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
rollback TerritoryLocationSelector thread
Workshop skin download rewrite (performance, memory, robustness)
Show number of queued skins when perf >= 9
grids tick on main thread again
Subtracting
14319 (threaded location selector shite)
Group replication and destruction
Fixed Blackboard.HasKey CraftingOrder switch case returning wrong field
Renamed IsBlackboardItemInPossessions condition to IsPossession as it doesnt use the blackboard
Fixed profiler sample mismatch
added new skin-hair haircap to female pubic and improved hairstrands on non tssaa. built prefab
RequestCollaborationSettings writes resulting request to blackboard
Moved GridManager stuff back to main thread on a coroutine
Only check workshop download status once a second
GridManager.UpdateEntity optimisation, NRE fix
Crafting station keyword and other tidy ups
Renamed GridDataDefinition.FixedArraySize to InitialCellCapacity, which describes what it is actually used for
Replaced the BaseEntity.this[GridDataDefinition] with GetGridPosition
Added more profile samples to morphcache
Saved some heap allocs on morphcache.setup
Moved GridManager coroutine stuff around so we dont try to update entities until game ready
GridManager update coroutine yields to Task.Run (testing)
Fixed reflections when fog=1; had to drop fake dir refl occlusion
Touched all relevant shaders
Fixed entity grid position not getting properly set on create
GroupActionDesire & AskToJoinGroupActionGroup (lol rly) use cast cache properties for specific desire type
Removed desire type properties from blackboard
fixed explosive ammo bug
no longer need to aim slightly away from target to deal maximum damage with explosive ammo
Tweaked some container fill settings for cooks to make them more reliable in crowded environments
Game Camera now blocks zoom while over UI (fixed scrolling roles window also zooming)