199,340 Commits over 4,140 Days - 2.01cph!
Various panel tweaks.
Secondary held inventory panel test.
Armor/insul icon consistency.
Some new icons.
DecorPatch places the decor in the correct position
Top dock cleanup.
Killed the transparency.
Assign correct values to the newly created decor objects
Prevent driving and exiting vehicles during the round ending screen
Panel intro animation setup. (Disabled for now.)
[D11] Added define D11_UNET to allow switching between RakNet/UNet, also packet size changes and port change needed for xb1
hat material options now only applied to hat prefab
better test materials
refactored avatar jiggle code
added avatar jiggle on material change too
Reverted pooling change that wasn't actually useful
Fixed decor system not setting prefab pos/rot
more customisation options wip
Fixed my dumb code, thanks rohan
Exposed decor pop pool size
Added some fx when interacting with safe
[D11] Removed hardcoded IP address that somehow got committed?
PlayerCommandWidget performance improvements
Building construction state bookeeps registered builders, should fix new UI
Wrapped AttachmentPoints in a containing class to avoid boxing in Blackboard.
[D11] Added new define D11_UNET in build defines, forceDebug=true to enable profiling, and message saying build complete!
proper parsing of GMAs on 64-bit linux/mac
proper parsing of GMAs on 64-bit linux/mac
bootil uint64 format strings
bootil uint64 format strings
avatar appearance changed events, hookups
editing polish
increased rotation speed 50%
reduced rotation timer delay by 0.5 secs
[D11.AC] Quick fix for water/terrain rendering on PS4
EntityComponentSystem budget ticking fix
Specialized fog of war for full circles so it's not as slow
Fixed blackboard copy not copying attachment points field correctly
Zero allocation fog of war
update WIp avatar plaform/mat/fx/shader
set texture compression
fixed NPCVendingMachine sometimes becoming out of stock on server restart
Gathering AI now harvests from any resource that isn't associated with a player command if it provides items for an existing stockpile.
Various gathering AI tweaks.
Fix some things that blocked loading savegames
Moved the campfire light source down a bit so it stays under the spit
Make sure FoW map is set when initializing drawer