137,843 Commits over 4,474 Days - 1.28cph!

9 Months Ago
Merge from main. (taking oilrig changes from main)
9 Months Ago
naval_update -> naval_update/gun_turret
9 Months Ago
Merge from monument_notification_sounds
9 Months Ago
Increment network protocol for new RPC's
9 Months Ago
Bug fix for a selection of player update animations
9 Months Ago
Merge: from main
9 Months Ago
Restore changes
9 Months Ago
Merge from main
9 Months Ago
commit of annoying material list that keep modifying until committed
9 Months Ago
FC2 scene to prefab
9 Months Ago
disabling lightgroupattime throughout for now
9 Months Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
9 Months Ago
merge from dome_diesel
9 Months Ago
2 Dome diesel spawns moved to puzzle
9 Months Ago
commit of annoying material list that keep modifying until committed
9 Months Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
9 Months Ago
subtract 132375 132374
9 Months Ago
subtract 132376 merge from monument_notification_sounds
9 Months Ago
merge from monument_notification_sounds
9 Months Ago
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9 Months Ago
merge from satdish_puzzle
9 Months Ago
Fixed BP fragment not spawning after being looted at satelite dish monument
9 Months Ago
Replace normal sprinkler visuals with "new" sprinkler_model in electric.sprinkler.deployed prefab
9 Months Ago
Add new sprinkler_model prefab that has two set of renderers: one for skinned meshes and one for normal renderers - reduce skinned LODs from 3-> 2 since the AnimatorLOD will turn off the renderers once they are past 25m (meaning it will switch to placeholder renderers) - reduce unskinned LODs from 4->3 since the 4th LOD was messed up (still hide after 100m)
9 Months Ago
Add SkinnedPlaceholder component that will switch between skinned & normal mesh renderers depending on the animator being active - can check animator for bool parameter and check if it's in a known inactive state - poll every 5s (configurable) to see if the animator is inactive - send event when the animator is activated from EntityFlags_Animator
9 Months Ago
More spawning
9 Months Ago
merge from modding_cui_merges -> main
9 Months Ago
Fix verticalNormalizedPosition not starting at 1 (top of screen)
9 Months Ago
- fix pivot missing from normal UI elements - fix rotation missing from ScrollRect
9 Months Ago
Make new empty methods for oxide to hook, original ones got deleted when fighting with codegen
9 Months Ago
merge from main -> modding_cui_merges
9 Months Ago
merge from optimize_windows_console -> main - fix colored text being logged on main thread instead of queued to console thread
9 Months Ago
merge from fix_puzzle_reset_analytics -> main
9 Months Ago
Fix puzzle analytics having "Submit()" commented out. whoops
9 Months Ago
Spawning
9 Months Ago
Switch the default limitBias of the effect mipmap group from +1 -> +0 to rule out the mipmap from being stripped out at build time (even though the setting is disabled, who knows)
9 Months Ago
merge from main -> test_effect_quality
9 Months Ago
Codegen
9 Months Ago
Fix showing "Died to KillerName" with random death reason when joining a server at the start of a wipe - caused by lifestory being persisted from a previous wipe in the death database - include wipeId inside the LifeStory protobuf and invalidate the lifestory when loading if the wipe id doesn't match
9 Months Ago
Finalized sculpt
9 Months Ago
Fix nothing actually rendering with new Graphics.DrawMeshInstancedIndirect based draw call submission
9 Months Ago
Fix NRE in Indirect Instancing debug overlay
9 Months Ago
Add agressive optimisation attributes to the hot path of Indirect Instancing.
9 Months Ago
Buoys spawned closed to the entrance portal Some cleanup, baseline for climate effects when crossing the portals
9 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
10 Months Ago
Make username optional field since it's not included anymore
10 Months Ago
Optimize turret & TC to use HashSet<ulong> instead of List<PlayerNameID> - makes it faster for them to check auth - protobuf data still uses PlayerNameID but only saves steam id for backwards compatability
10 Months Ago
10 Months Ago
Apply oil rig changes via S2P Add support for different sounds for large/small oil rig
10 Months Ago
Merge cleanup