135,839 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Define fix
1 Year Ago
Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev. Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
1 Year Ago
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
1 Year Ago
Disable UIBlackoutOverlay if in debugcamera
1 Year Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
1 Year Ago
manifest
1 Year Ago
merge from fluid_push_max_output_increase
1 Year Ago
merge from creative_mode
1 Year Ago
Merge from wire_slacking/optimisations
1 Year Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
1 Year Ago
Merge from main
1 Year Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
1 Year Ago
Added invisible pipe option to industrial connections
1 Year Ago
Set up motorbike speedometer
1 Year Ago
Implemented motorbike fuel gauge and needle shake
1 Year Ago
Can now build building blocks of any skin/grade in free build mode
1 Year Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
1 Year Ago
Testmap
1 Year Ago
Final'ish tweaks
1 Year Ago
Mat fixaroo
1 Year Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
1 Year Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
1 Year Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
1 Year Ago
Merge from main
1 Year Ago
Fixed demo recorder off-centered popup
1 Year Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
1 Year Ago
Merge from tutorial_map_fix
1 Year Ago
merge from demorecorder_ui_improvements
1 Year Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
1 Year Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
1 Year Ago
compile fix
1 Year Ago
Remove debug print
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
NotifyLOD component on hose prefabs
1 Year Ago
updated motorbike skinning
1 Year Ago
Code cleanup, comments
1 Year Ago
Motorbike chain now animates
1 Year Ago
Fixed wire length calculation
1 Year Ago
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1 Year Ago
weekly skins setup
1 Year Ago
merge build_leave_bundles_symlink -> monument_scenes
1 Year Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
1 Year Ago
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)
1 Year Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
1 Year Ago
Skip asset warmup on all underground train tunnel prefabs