256,475 Commits over 4,018 Days - 2.66cph!

38 Days Ago
Cherry picking 111563
38 Days Ago
horse ragdoll tweaks
38 Days Ago
Throw when trying to destroy uninstantiated prefab Handle references in prefab variables to prefab root differently
38 Days Ago
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
38 Days Ago
Fix oversight in aim time calculation
38 Days Ago
Fix tiger thinking someone is always aiming at him
38 Days Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
38 Days Ago
Merge from multi_auth_radius
38 Days Ago
Add authradius_radius and deauthradius_radius. Eg "authradius_radius 5 5" to auth everyone within 5 units (of the command issuer) on all entities within 5 units of the command issuer.
38 Days Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
38 Days Ago
Fix baseEntity.query returning client entities in editor
38 Days Ago
Added depth checks when writing to the Additional Flags buffer in the GBuffer pass
38 Days Ago
Update: ServerDemoPlayer - automatically validate the demo offsets if debug.json is available Tests: Recorded a single player session on craggy - no reported errors.
38 Days Ago
Compile shaders
38 Days Ago
adobe wall and gate bug fixes. frontier wall and gate gibs and lods.
38 Days Ago
Restrict shotgun ammo types Restrict SAM ammo T2 Techtree progression
38 Days Ago
Compute Shader Skinning (#1786) Calculate skinning in compute shader instead of vertex shader
38 Days Ago
Remove these debug logs
38 Days Ago
Only find this attribute if we need it
38 Days Ago
SyncFlags.Interpolate, support for float, Vector3, Angles, Rotation, Transform (with internal interface right now)
38 Days Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose
38 Days Ago
Update: FullServerDemos - add basic debug json packet logging I confirmed that my packet reconstruction goes wrong at some point, so now need this to help track down what logic is borked. Tests: recorded a short demo on craggy - got a valid debug json
38 Days Ago
Sam Site restricted
38 Days Ago
Swapped beehive prefab over to using new blockout
38 Days Ago
Fix blur/sharpen thinking the edge of the bitmap is the end Control widget tweaks
38 Days Ago
T1 Tech tree, relatively unchanged
39 Days Ago
Tweaked siege weapon constructables deploy volumes
39 Days Ago
Siege Weapons weaker to fire type damage Siege vehicles crafting cost basic pass Metal Facemask and chest prim locked
39 Days Ago
Merge from main
39 Days Ago
exported tiger prowl low/idle anims
39 Days Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
39 Days Ago
added new player loadout
39 Days Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
39 Days Ago
merge from med ak skin branch
39 Days Ago
Add counter to blackboard
39 Days Ago
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
39 Days Ago
Merge from train_tunnel_altitude_2
39 Days Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
39 Days Ago
don't let ragdoll test convar try and ragdoll a client entity
39 Days Ago
Updated mounted ballista and ballista name and shortname Manifest
39 Days Ago
merge from primitive/deployable_ballista
39 Days Ago
Added ArgEx.GetPlayerArgs extension method which treats every parameter after given index as a player and returns a list of the players. Add authradius_multi and deauthradius_multi commands to work on a list of players. Uses issuing players position for radius location. Adding them as additional commands to preserve the single user version and their behaviour where the target's player position is used instead.
39 Days Ago
Don't accept "game" command while Application.IsEditor
39 Days Ago
Don't accept "game" command while Application.IsEditor
39 Days Ago
Bitmap supports psd loading Fix a bunch of bitmap filters Add Margin.IsNearlyZero
39 Days Ago
Updated knight armour set icons after texture changes
39 Days Ago
Reduced the temp ragdolling maximum time
39 Days Ago
stop trying to kill ragdoll twice
39 Days Ago
don't show health info on temp horse ragdoll
39 Days Ago
Tiger fire reaction