242,496 Commits over 3,867 Days - 2.61cph!

2 Months Ago
TTT: Fix Swedish chef language borking setting (#2099)
2 Months Ago
Merge from main
2 Months Ago
Fix chunk meshes popping in at the origin for a frame Add bool SdfWorld.NeedsMeshUpdate
2 Months Ago
Cells can declare when they're ready
2 Months Ago
Tweak when we should load around editor cameras
2 Months Ago
Default to private in editor mode
2 Months Ago
Update: WhatUsesThis is now able to inspect prefabs recursively It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation. Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
2 Months Ago
Nicer overcast weather.
2 Months Ago
Gave wallpaper skins proper names
2 Months Ago
Add editor options for lobby privacy Currently very boolean - either private or public - would like to do something org-based in future, or have custom filters https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png
2 Months Ago
Revert that
2 Months Ago
Interp test
2 Months Ago
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2 Months Ago
Wave intrinsics to do early out for far dof
2 Months Ago
Force a single delta snapshot when owner changes to simulate old behavior
2 Months Ago
2 Months Ago
merge from main
2 Months Ago
merge from wallpaper
2 Months Ago
merge from main
2 Months Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
2 Months Ago
Some cleanup
2 Months Ago
Fixed a crash to do with decals and r_maxmodeldecal 0 Try to squeeze some nanoseconds out of spawnicon rendering Fixed potential bug with CBaseAnimating::IsOnFire Fixed crashes with sniper_proto (HL2 Sniper)
2 Months Ago
Updated Wallpaper World Model to Fix LOD UV errors
2 Months Ago
Updated viewmodel rig mesh with Alfies UV update
2 Months Ago
Update player.prefab
2 Months Ago
Work on pickup collectibles
2 Months Ago
Pack them up
2 Months Ago
Fix logic for enabling / disabling child cells
2 Months Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
2 Months Ago
Updated hex-a-gone tile LODs
2 Months Ago
Added final tile art for Twitch HexA Gone (models + materials).
2 Months Ago
Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect
2 Months Ago
Remove for comparison
2 Months Ago
Hide chunks when component is inactive
2 Months Ago
WIP level of detail system
2 Months Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
2 Months Ago
Air dash is relative to input direction, not facing direction
2 Months Ago
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2 Months Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
2 Months Ago
Compress test
2 Months Ago
Trace to camera direction to try to avoid walls
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Fix compile errors caused by serialized fiels in server only parts of the code
2 Months Ago
Fix NRE
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Fix editor only code causing compile issues
2 Months Ago
frontier gate and wall meshes
2 Months Ago
Automatically look for stylesheets based on `Internal.ClassFileLocationAttribute`, added by Razor codegen, to implicitly load stylesheets based on class filename Means that [StyleSheet] is no longer required to load `MyClass.razor.scss` etc.
2 Months Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
2 Months Ago
updated swamps and bandit town swamp topology