242,914 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Get rid of material override on the jeep
3 Months Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
3 Months Ago
Remove minimap overlay tint for now
3 Months Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
3 Months Ago
Reparent root motion SOs to baseScriptableObject to avoid duplicating them in bundles, remove unused animatorStateName
3 Months Ago
Re-rendered minimap, given minimap volume and label to cap points
3 Months Ago
Allow fsm transitions to pass parameters to the destination state, use it to select different animations to play on wolf when hurt
3 Months Ago
hid the barrier at the gates as it often floats on some seeds
3 Months Ago
Added capture point component, prefab with variables
3 Months Ago
Revert, people are relying on this
3 Months Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
3 Months Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
3 Months Ago
Fixed offset in vehicle mountable gizmos
3 Months Ago
radtown s2p
3 Months Ago
cleared a blocker in master house bedroom added back missing ceiling lights in off variants in storage building large detached the barriers from front gates to allow AI vehicles through cleared a wider pathway for AI vehicles to drive through town raised mud tracks slightly to cope with procmap weirdness by the roadside
3 Months Ago
Merge from main
3 Months Ago
Collision shapes with no tags don't automatically add solid tag, I don't think this is needed
3 Months Ago
Split out player vehicle stuff into its own file
3 Months Ago
Transition label icons https://files.facepunch.com/ziks/2024-08-07/sbox-dev_TPwf3C9W4P.png
3 Months Ago
Turn off height blend
3 Months Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
3 Months Ago
Nastily parent the player to seat / unparent them on leave
3 Months Ago
Eject players from seats if the vehicle is destroyed
3 Months Ago
Fix trace RunAll not doing a RunAll trace for hitboxes
3 Months Ago
Transition labels https://files.facepunch.com/ziks/2024-08-07/sbox-dev_8nKZYMuzwe.png
3 Months Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
3 Months Ago
Use IsValid here
3 Months Ago
Try/catch GetDefinitionsWithPricesAsync and print any errors as warnings so we can still see it happening but don't kick people from servers Run RefreshItemList on repair bench panel in OnOpened rather than OnEnable so it's not firing during asset warmup
3 Months Ago
Leaderboard backup, run #13015
3 Months Ago
Cleaner, simpler interface
3 Months Ago
Fixed some more custom mode edge cases Fixed condition sorting not producing deterministic results when comparing items that don't have condition WIP demo: https://files.facepunch.com/jarryd/1b0711b1/Unity_OwO8TrZeZp.mp4
3 Months Ago
Styling
3 Months Ago
Added an option to set the sorting language of a box to the current client language in the sorting settings, allows accurate alphabetic sorting for non-english languages For when you need to sort your Pierres from your Bois
3 Months Ago
Class rename
3 Months Ago
Minor formatting fix
3 Months Ago
Rename file
3 Months Ago
FloaterImage satellite microscope coupon
3 Months Ago
Load all translations on the server so we can do language specific alphabetic sorting server side (hardcoded to english for now)
3 Months Ago
Finally fixed colour options not saving through restart. Removed "both" colouring. Bumped version num to 0.4.
3 Months Ago
Office Ceiling A material/texture pass.
3 Months Ago
Added a way to opt out of automatic sorting, enables a button on the container to sort instead
3 Months Ago
Deployable industrial fluorescent lights
3 Months Ago
Deployable string lights tests
3 Months Ago
Fixed sorting settings not getting immediately applied on the client side when changed
3 Months Ago
More custom fixes
3 Months Ago
Items not present in the custom snapshot are now last
3 Months Ago
Better handling of blueprints in custom sorting mode
3 Months Ago
Fixed snapshot not working reliably Better grid layout for custom mode Alphabetic sorting now works with blueprints (sorts based on name of the blueprint target)
3 Months Ago
Fix soundtrack not showing as purchased Implement song preview with auto toggle off
3 Months Ago
Formatter somehow removed usings