242,907 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Setup the low poly WIP radio model as the interaction point for the car radio Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
3 Months Ago
Update Box3D for soft contacts, helps with stability for heavy things on top of light things and helps with kinematics pushing dynamics through geometry https://files.facepunch.com/layla/1b0711b1/sbox_L4gxsLMRAe.mp4
3 Months Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
3 Months Ago
Removed ArabicSupport tool editor stuff
3 Months Ago
compile fix
3 Months Ago
added lowpoly stereo to dashboard_A
3 Months Ago
Start setting up wolf senses
3 Months Ago
Ring road enabling/disabling + min world size customisation
3 Months Ago
Helper to add delay condition, display tweaks
3 Months Ago
Cast benchmark (#119) Fixed capsule ray cast bug. Added ray and shape cast benchmark versus height field. Delete triangle cache when updating mesh shape. obj loader (#120) Using tinyobjloader/tinyobjloader to load obj files. Removed assimp, stb, and model stuff. New mass ratio tests (#121) - Added two new tests for large mass ratios Contact Solver: Soft contacts (#122) - Added soft contacts for high mass ratios (currently larger 1 : 10) - This is highly experimental and might be discarded Merge remote-tracking branch 'upstream/main'
3 Months Ago
Bugfix: KeyBindUI once more avoids modifying original prefab name This got broken in 2018.3, about a year after our code submit. Also sneaking in depr fixing in UI/Main Menu - Replaced obsolete PrefabUtils API calls in KeyBindUI - WWW -> UnityWebRequest 10 errors to go Tests: Checked main menu news still download and dispaly. checked KeyBinds prefab doesn't get polluted with bind names and options prefabs get renamed properly
3 Months Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
3 Months Ago
compile fix
3 Months Ago
Capture point will animate when contested / capturing, and show team occupant count under the marker
3 Months Ago
Set time by clicking timeline Component properties work again
3 Months Ago
Show capture progress
3 Months Ago
3 Months Ago
Fix asset inspector not saving with CTRL+S
3 Months Ago
Small map adjustments
3 Months Ago
Beginnings of the menu redesign, horizontal navigation
3 Months Ago
merge from main
3 Months Ago
Edit transition conditions and actions https://files.facepunch.com/ziks/2024-08-07/sbox-dev_GQ1ItmYoBY.mp4
3 Months Ago
Small panel indicator lights with configurable colors
3 Months Ago
Save current scene before gen takes place
3 Months Ago
Add vehicle spawner which respawns a vehicle immediately when it gets destroyed
3 Months Ago
Make these two windmills static otherwise they fall through the map
3 Months Ago
Vehicle exit volumes
3 Months Ago
3 Months Ago
Added aileron controls - arbitrary control surfaces meant this just needed to add a surface on the edge of wing with opposite rotation axes
3 Months Ago
Added play area
3 Months Ago
More detailing
3 Months Ago
Add another lane to the airfield
3 Months Ago
Apply surface friction to wheels Dirt road surface, more friction than grass etc
3 Months Ago
Add a second jeep on the other side of the map for testing
3 Months Ago
Network jeep Ownership only necessary for driver
3 Months Ago
Work on custom capture point marker, fixed team not being set
3 Months Ago
Add rigidbody mass center override https://files.facepunch.com/layla/1b0711b1/sbox-dev_WWBxzsSEHp.mp4
3 Months Ago
explicit surface lift calculations replaced with processing a set of serialized surface types
3 Months Ago
Add reset capture points rule
3 Months Ago
Support angles for minimap volumes
3 Months Ago
Clean: Fixing depr warnings in Scripts/ConsoleCommands `objects` and `textures` vars can return 2GB+ memory size values per object now. - Application -> SceneManager - refreshRate -> Round(refrestRateRatio.value) 14 to go Tests: none, trivial changes
3 Months Ago
Deployable spot light, orientable using a hammer (like CCTV cameras)
3 Months Ago
Feedback for Spotlight
3 Months Ago
Clean: Fixing depr warnings in Scripts/ViewModel - More ParticleSystem module usage - Also removed obvious comments 19 to go - there's basically no more large groupings, so the CLs will continue to be small Tests: none, trivial changes
3 Months Ago
Tighten steering and suspension up slightly again, I went overboard
3 Months Ago
Make VehicleInputState a reference type If the vehicle has no driver then reset input state
3 Months Ago
Transition painting tweaks Ctrl+S saves open state machine scene State machine editor display tweaks Simplify transitions, add UI to create states / transitions https://files.facepunch.com/ziks/2024-08-07/sbox-dev_NzixLWMmlR.mp4
3 Months Ago
Clean: Fixing depr warnings in Scripts/Client - More ParticleSystem module usage - Application -> SceneManager 23 to go Tests: None, trivial changes
3 Months Ago
Rotate wheels individually
3 Months Ago
Clean: Fixing depr warnings in Scripts/Procedural - Removal of dead Render.mateiralType - Renderer.castShadows -> shadowCastingMode - WWW -> UnityWebRequest - Explicitly use default QueryParameters for a RaycastCommand 26 to go Tests: None, trivial changes