242,907 Commits over 3,867 Days - 2.62cph!

3 Months Ago
garage door textures @2k
3 Months Ago
Tweak suspension, give wheels render models (looks bit shit right now) Slap IsProxy where it makes sense to do so
3 Months Ago
Inherit velocity from vehicle when getting out
3 Months Ago
Don't draw crosshair if you're in a car
3 Months Ago
removed ladder box from sphere tank interior collider
3 Months Ago
Rotation constructor sets quaternion to identity, we should be doing this but also makes it so that rotation serialized property default is identity
3 Months Ago
Use local eye rotation when in a vehicle
3 Months Ago
BugFix: TerrainMeta now updates Terrain Material if it's missmatching Unity's deprecation made it so that our validate-and-update logic broke with 2019.2 and it's been silently skipping it. - Removed obsolete code (it always returned MaterialType.Custom) - Updated Hapis TerrainConfig to reference Terrain.v3.Hapis material (so that new logic doesn't set the wrong material on validation) Tests: Validated that all Release worlds have matching materials as in their TerrainConfig.
3 Months Ago
This isn't needed
3 Months Ago
Add undo support / unsaved changes to advanced network settings
3 Months Ago
made armored window's collider soft side planar
3 Months Ago
Wheels ignore player Make suspension less stiff VehicleInputState.CreateFromLocal()
3 Months Ago
Item store view with custom header
3 Months Ago
Merge from main
3 Months Ago
Clearer logic for these flags Only log this message if networking debug is on
3 Months Ago
Stagger wolf when damaged a lot, instead of on every head shot
3 Months Ago
Terrain collider doesn't need to be adding solid tag here
3 Months Ago
disabled shadow proxies on Launch site factory prefabs, walkways prefabs converted remaining walkway prefabs to MeshLOD
3 Months Ago
Add wolf bark before coordinated attack, add proper death state
3 Months Ago
plane updates - non-control surfaces use a different lift curve - adjusted curves - mouse input for pitch/roll, keys for yaw - debug csv output for surface values against different AoA - added testing scene
3 Months Ago
PhysicsShape adds solid tag in constructor, not every time collision attributes is set
3 Months Ago
nope - doesn't work
3 Months Ago
Remove log
3 Months Ago
More handling adjustments, try to match bf4 Boost key
3 Months Ago
Just dont rebuild if we haven't got a hitbox system yet, same as model hitboxes
3 Months Ago
Re-enable Nagle by default, Protocol++
3 Months Ago
playing with shadow proxies for master house shadow flicker
3 Months Ago
fixed cctv name spelling mistake
3 Months Ago
Fix NRE in manual hitbox
3 Months Ago
Component RPCs sent Id instead of type name string allowing RPCs from multiple components of the same type. Protocol++
3 Months Ago
Fairy lights: Light bulb generation tweaks Spawn a real point light at each point Minor fix on the xmas light deployer
3 Months Ago
Add wolf howl
3 Months Ago
Make accel/braking rate properties, jeep accelerates faster but has slower top speed
3 Months Ago
Proportional friction force, prevents wobbling Remove force gizmos Tweak handling Reversing
3 Months Ago
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3 Months Ago
Clean: fixing depr warnings in Scripts/Effects It's all just ParticleSystem module usage additions. 39 warnings to go. Tests: none, trivial changes
3 Months Ago
Wheel gizmo Adjust and balance wheels Add steering, jeep drives properly
3 Months Ago
Clean: fixing depr warnings in Scripts/Game/ - SceneToPrefab - using SaveAsPrefabAsset instead of ReplacePrefab - More ClientRPC(RpcTarget) usage - More ParticleSystem module usage - CreatorGibSpawner now caches and restore entire Random state when changing seed - prefabAssetPath -> assetPath Tests: Tested SceneToPrefab workflow by building "water well" monument prefab - although it produced inconsistent diffs, original impl also did. Checked the generated prefab visually - it matched. Also walked through Unity's call tree - the controlling variables were the same. About 55 left
3 Months Ago
Fix titles for the dlc
3 Months Ago
viewmodels now all have empty and full magazines in bodygroups
3 Months Ago
DLC icons, colours and prefab updates
3 Months Ago
Make fsms easier to edit by exposing them on the prefab
3 Months Ago
merge from cliffs
3 Months Ago
Get rid of material override on the jeep
3 Months Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
3 Months Ago
Remove minimap overlay tint for now
3 Months Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
3 Months Ago
Reparent root motion SOs to baseScriptableObject to avoid duplicating them in bundles, remove unused animatorStateName
3 Months Ago
Re-rendered minimap, given minimap volume and label to cap points
3 Months Ago
Allow fsm transitions to pass parameters to the destination state, use it to select different animations to play on wolf when hurt