255,048 Commits over 3,990 Days - 2.66cph!

3 Months Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
3 Months Ago
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3 Months Ago
GTAO is in engine now Update ssao.scene
3 Months Ago
Disable Navmesh Warning "Could not build compact data" for now
3 Months Ago
Merge from 4 spine bones
3 Months Ago
Shader rebuild
3 Months Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
3 Months Ago
Editor buttons desaturate when disabled/readonly
3 Months Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
3 Months Ago
Add missing XeGTAO headers
3 Months Ago
-ballista pose update
3 Months Ago
merge from fix_lod_camrea_nre -> main
3 Months Ago
Try fixing LOD camera NRE again
3 Months Ago
toast to show if you're trying to edit a sculpture while it's locked
3 Months Ago
Switch SSAO to use GTAO
3 Months Ago
any edited sculpture shows picture CornerIcon in UI
3 Months Ago
update admin spawn rocks
3 Months Ago
Fix up GroundTruthAmbientOcclusion
3 Months Ago
merge from fix_lod_camera_nre -> main
3 Months Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
3 Months Ago
Added emission fresnel to xmas lights
3 Months Ago
Ice shader: screensize and edge length now factor into tessellation
3 Months Ago
fix player deceleration dt prevent bottom leaderboard row getting clipped decelerate enemy after collision forces added, instead of before exploder special
3 Months Ago
Leaderboard backup, run #15845
3 Months Ago
Merge from primitive
3 Months Ago
More compile fixes
3 Months Ago
Merge from primitive
3 Months Ago
Possible horse server fix
3 Months Ago
Stomp local version of BatteringRam.cs with version from primitive branch Protobuf, manifest, codegen
3 Months Ago
Merge from primitive
3 Months Ago
Merge from main/primitive
3 Months Ago
Codegen, manifest, protobuf, etc
3 Months Ago
Merge from siege_weapons
3 Months Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
3 Months Ago
Restored the 2px gap between vital bars
3 Months Ago
Fixed player hitting their own shield when crouching and melee attacking
3 Months Ago
Physics tool selects all rigidbodies in hierarchy
3 Months Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
3 Months Ago
Expose MeshComponent.Model
3 Months Ago
Don't invoke ISceneCollisionEvents for trigger intersections
3 Months Ago
Update skinned renderers if they have physics bones
3 Months Ago
Always create ragdoll bodies at the saved gameobject transform unless the bone has just been created, allows for ragdoll posing in editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_pSeZ9ABT7i.mp4
3 Months Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
3 Months Ago
Shield vm animator can now go straight to block from the melee attack end state
3 Months Ago
Improve handling of empty navmesh tiles Also improve editor auto update when world bounds change.
3 Months Ago
Merge from main
3 Months Ago
Merge from shred_helicopters
3 Months Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
3 Months Ago
Merge from main