242,914 Commits over 3,867 Days - 2.62cph!
▉▉▆▊▊ ▊▌▍ ▉▄▆ ▋▊▍▇▅ ▋▅▅█▊▋███▉ ▌▇ ▌▍▋ ▄▇▌▋▇▇ ▌▍▊▊▆▅▉▌ ▄▌▊█▅▋▍█▋▇
▄▆▉ ▇▆▌ ▇██▊ ▉▍ ▍ █▊▉▇▉▅▄▉ █▆▄▇▌ ▄▋ ▉▅█▋▍▌ █▇ █▅▋ ▄▍▍▊
Minor code change on the wire deployment following the construction errors refacto
v_spaghellim4: added fire animation & hooked up dry fire
merge from buildingerrors_improvements
"Blocked by ore" when placing on ores
Added Search to Library Manager. Allows you to filter through both installed or available Libraries.
https://files.facepunch.com/CarsonKompon/2024/August/06_16-43-MiserlyCockerspaniel.mp4
"Blocked by debris" when placing on debris
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
Fixed various NRE when deploying items on non-entity world prefabs
Jeep drives, stick it in cq_oman for quick testing
Proper toggle setup for playing music
Populate the DLC tab and get popups working
Fix FlexTransition breaking if SwitchState is called before Awake is actually called
Add "Browse" button to env_spritetrail in Hammer
Fixed Rollermine visuals when it is hacked
Error handle invalid spawnlist data
Fixed crashes when trying to draw sprite textures
Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP
▄▅▌▍▋ █▍▌ ▌▍▄ ▉▉█▍▇ ▉▉▉▍▋▇▋ ▋▆▇▍▋▋▆ ▊▆ ▉▇▄ █▄▌▅▅▋ ▅▉▄▆▊▇ ▇▆▆ ▆▄█▆ ▍▋█▅▊▇█▅▅▉▆, ▋▄ ▆█ ▉▆▊ ██▅▉▋▊ ▉▊▄▊█ █▄▊ ▌▆▇▇▄▍▆▋
+▊▊▄▄▋ █▉▅▌▋ ▍▉▊ ▄▄▇▍▋▊▄
reset scale variance on wood log pile
Initial jeep vehicle (won't drive properly yet)
Removing "RECYCLER IN SAFE ZONE" spam at server startup
Added detailed error messages when failing to deploy the tin can alarm wire
Add cq_oman map with associated terrain and a bunch of terrain materials
Update terrain
Fixed tin can alarm wire deployable on terrain holes
weapon came lookdev scene
Merge from hot_reload_unity -> main
more spraynet camo adjustments
Merge from hot_reload_unity -> main
Add hotreload package manually since specifying the package link requires a git client on PC
spraynet color update + RGB mask
Rough initial model
- lift and drag calculated from arbitrary control surface definitions, needs splitting up more
- still requires some fudge factors for proper lift within desirable rust speeds
Fixed IO hose grey material fuckery again
Merge from main -> monument_scenes
Merge from hot_reload_unity -> main
weapon camo folder cleanup