254,763 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Fix creating new method from selection
3 Months Ago
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
3 Months Ago
Tone down ByteStreamTest.DecompressStressTest
3 Months Ago
exported updated mini crossbow rig and assigned textures
3 Months Ago
merge ice_sculptures->Aux2
3 Months Ago
Test template room + tileset
3 Months Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
3 Months Ago
Hackweek resource extensions (#1694) I don't think this is complete - but it's a good start
3 Months Ago
Fix creating from template again
3 Months Ago
Allow adding / removing parameters from method graphs
3 Months Ago
Expose EditorActionGraph.CanModifyParameters
3 Months Ago
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3 Months Ago
Some tidy up
3 Months Ago
Tests
3 Months Ago
Support different tilemaps
3 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
3 Months Ago
Add NavMesh Generation Benchmark
3 Months Ago
Some cleanup - store current peer score
3 Months Ago
IAssetEditor: focus existing editor if it's a BaseWindow
3 Months Ago
Improved async behavior of navmesh tile generation
3 Months Ago
wip: - Siege tower third floor collider improvments - Second floor finished
3 Months Ago
Include parameter display info in generated code
3 Months Ago
Merge from additional_options
3 Months Ago
3 Months Ago
Tiled Map loader
3 Months Ago
Fix sequence contains no elements
3 Months Ago
Periodically check if we're the best host candidate based on score - change owner if needed. When we are made the host, but we're still connecting, try to find another host candidate instead - if we can't find one then we can mark the lobby as toxic. Don't include self when trying to find best candidate in some situations. When SteamLobbySocket is disposed (we left or disconnected), try to find another candidate then also.
3 Months Ago
wip: Second floor detail colliders
3 Months Ago
Remove debug stuff and improve host candidate scoring based on average ping and connection quality to other peers
3 Months Ago
added sculptor test inventory
3 Months Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
3 Months Ago
Test convars
3 Months Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
3 Months Ago
Some logging
3 Months Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
3 Months Ago
Initial commit
3 Months Ago
Set same tags for dedicated servers as lobbies for consistency. Fixed case when connection doesn't close properly.
3 Months Ago
Expose initial API for navmesh tile(re)generation Expose NavMesh.GenerateTile( PhysicsWorld world, Vector3 worldPosition ) Expose NavMesh.GenerateTiles( PhysicsWorld world, BBox bounds )
3 Months Ago
WIP preset support for non UI convar options
3 Months Ago
removed unused blockout mesh and .mats
3 Months Ago
Human Head 02 initial setup
3 Months Ago
Codegen after merge
3 Months Ago
Merge from main
3 Months Ago
merge from travelling_vendor_lod_fix
3 Months Ago
merge from researchtable_text_fix
3 Months Ago
Added player.cold_breath convar to toggle cold breath visual effect
3 Months Ago
merge from repairbench_icons_fix
3 Months Ago
merge from dofexposer_improvements
3 Months Ago
merge from 107744 birthday11
3 Months Ago
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