243,173 Commits over 3,898 Days - 2.60cph!

3 Months Ago
merge from main
3 Months Ago
merge from ragdoll_as_mountable
3 Months Ago
reworked ragdolling as a mountable
3 Months Ago
Fixed vehicles still colliding with the wire end collider
3 Months Ago
merge from motorbike_headlights
3 Months Ago
merge from patrolheli_fixes
3 Months Ago
merge from shipping_container_spraycan_fix
3 Months Ago
merge from homing_spectate_fix
3 Months Ago
merge from trainyard_wall_lod_fix
3 Months Ago
actually upload JUST the .meta file this time
3 Months Ago
Revert "cardboard_trim meta files" This reverts commit 9f8f285fef19b68a58c9b741fb4a2cc46f6e1f29.
3 Months Ago
cardboard_trim meta files
3 Months Ago
Added Boomerang low poly. Material and WIP Textures
3 Months Ago
tin can alarm cinematic material/textures
3 Months Ago
Fixed not being able to edit these advanced networking settings in prefab editor - working around NetworkAccessor ref struct
3 Months Ago
Added Croc to hunting trophy, modified corpe prefab, changed Item definition in croc prefab.
3 Months Ago
This should solve the uploader problems for games above 2.14 GB Fixed GameObjectHeader NRE in prefabs
3 Months Ago
Fix errors when trying to render dynamic cubemaps in editor
3 Months Ago
enabled ppd on brick piles
3 Months Ago
Fixed a wall with incorrect LOD values in trainyard culling too early
3 Months Ago
Leaderboard backup, run #12655
3 Months Ago
Fixed homing missile launcher UI staying on screen if player is being spectated and the spectator changes target/goes into free cam
3 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
3 Months Ago
Fix shipping container walls ColliderInfo component missing Opaque flag, preventing spray can sprays from working on them
3 Months Ago
Merge from zipliine_improvements
3 Months Ago
Increase max zipline length to 185m (was 175m)
3 Months Ago
Fix sidecar bike pulling slightly to the right again
3 Months Ago
Give all bikes a bit more air control power
3 Months Ago
Make sidecar bike control much more similarly to the standard bike
3 Months Ago
Added Dragging to re-order Layers https://files.facepunch.com/CarsonKompon/2024/July/22_23-09-ThoughtfulNabarlek.mp4 Change Height of Layer Scroll Area Darken the layer being dragged
3 Months Ago
flipX, some cleanup _deathScale, sfx networking tweaks remove SetFlipHorizontal
3 Months Ago
Moved existing Code files into a "Sprite" folder Create Tileset folder and add a basic TilesetResource Add empty TilesetComponent with stripped Tile class. Will optimize this further later. Began basic Tileset Tool, Draw grid with gizmo instead Create TilesetToolInspector, rebuild on hotload Strip TilesetComponent.Tile class and add TilesetComponent.Layer class TileMapTools -> TilesetTools. Add ControlSheet to TilesetToolInspector Create GameObject w Component when necessary Added SelectedLayer and Active to TilesetTool. Tileset Tool Header shows Selected Layer Created Layer List Widget and Layer Widget, displays in both ToolInspector and TileComponent https://files.facepunch.com/CarsonKompon/2024/July/22_22-51-HugeOtter.mp4 TilesetComponent.Layers is now a property under the Layers group
3 Months Ago
Unsaved grade change
3 Months Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
3 Months Ago
Merge from main
3 Months Ago
Merge from zipline_improvements
3 Months Ago
Fixed several powerline platforms missing the correct PathSequencePowerline component, resultilng in too many zipline platforms spawning Increased the maximum distance a zipline can travel to 175m (was 150) This brings the same test map used on this branch to an average zipline distance of 216m (was 188m and is 121m on release) but brings down the total zipline disance to 19km (was 30km and is currently 20km in release) The inflation in total zipline distance in the last revision was largely driven by ziplines overlapping each other and making a bit of a chaotic mess of lines, this is now much cleaner
3 Months Ago
merge from tincan_alarm
3 Months Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
3 Months Ago
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3 Months Ago
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3 Months Ago
Don't allow mesh shapes to generate contacts on sensors
3 Months Ago
3 Months Ago
First pass on browser info
3 Months Ago
Merge from main
3 Months Ago
Update shaders
3 Months Ago
Added first pass of jungle wall ruin caps for kit testing
3 Months Ago
Protobuf gen etc post-merge
3 Months Ago
Merge main -> UWSkidoo
3 Months Ago
Fix shitty jitter and noise in volumetric fog https://files.facepunch.com/sam/1b2211b1/NDCtmFBjFj.jpg