244,547 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Backup before maybe ruining the terrain.
10 Years Ago
Sound falloff tuning
10 Years Ago
improved 3rd person walking with rifle.
10 Years Ago
tweaked idle animations for the rifle / torch / unarmed
10 Years Ago
water footsteps tweak
10 Years Ago
new special fx for footsteps in water
10 Years Ago
fixing grades :3
10 Years Ago
merge from main
10 Years Ago
small bug with footsteps
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added some simple changes to the room browser to make it less confusing.
10 Years Ago
Tweaked DecorComponent seed handling Tweaked cliffs Improved randomness of SeedRandom.Sign
10 Years Ago
Added a `NetConfig` static class to communicate networking settings between scenes, fixed up screen reflection shader properties.
10 Years Ago
Movement no longer driven by animation. Player faces forwards and has slight acceleration.
10 Years Ago
added small rocks and under-court shadow to test_court
10 Years Ago
removed culling from wall blocks lods
10 Years Ago
twig skin square/triangle floors dirt acumulation
10 Years Ago
Changed rock material adjustments from Start to Awake
10 Years Ago
stairs tweaks, dirt
10 Years Ago
some material blend tweaks wood skin square/triangle floors dirt acumulation
10 Years Ago
Made all per-object decor randomizations fully modular
10 Years Ago
bought new test_court floor and floor mechinism in to unity, added new materials
10 Years Ago
Removed the need to specify a server's public address - that wasn't the cause of the connection issue.
10 Years Ago
water footsteps stay on the surface of the water now
10 Years Ago
Trying to fix connecting to the Amazon hosted dedicated server by specifying its address to Lidgren.
10 Years Ago
stone skin vertex alpha fixes stairs/ half block metal skin square/triangle floors dirt acumulation
10 Years Ago
Added `//:smoothing = <value>` option for fields in protobuf schema definitions, `SnapshotBuffer` smoothing solution seems to work well.
10 Years Ago
Improved player movement, players now collide with cabinets.
10 Years Ago
stone skin triangle floors dirt acumulation armored skin square/triangle floors dirt acumulation
10 Years Ago
Fixed screen reflections.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added categories to room browser
10 Years Ago
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10 Years Ago
10 Years Ago
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10 Years Ago
missing if CLIENT for new sound stuff
10 Years Ago
merge from main/soundrefactor
10 Years Ago
Merge from main
10 Years Ago
Finish up sound system refactor
10 Years Ago
Tree mats updated for new shader
10 Years Ago
Removed that 9th splat Added detail overlay control for specular and smoothness
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Attempting to debug poor snapshot interpolation.
10 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
10 Years Ago
improved 3rd person animations for piackaxe
10 Years Ago
Room description text uses best fit to make better use of the space, allowing a max of 4 lines of text
10 Years Ago
Merge branch 'net-lidgren' of arcade
10 Years Ago
Started on room browser visuals
10 Years Ago
Merged ST2 (temp) shader changes into ST shader, removed ST2
10 Years Ago
Near final char05 ZBrush project.